Escape from Tarkov - nowości, patche itd.
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Re: Escape from Tarkov - nowości, patche itd.
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Re: Escape from Tarkov - nowości, patche itd.
Kurwa z rana, tym razem sie usmiechneli do Amerykancow :D
Re: Escape from Tarkov - nowości, patche itd.
I w sumie dobrze, niech zbetatestują co trzeba hotfixować i będzie akurat dla nas po robocie :)
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Re: Escape from Tarkov - nowości, patche itd.
Dostałem właśnie maila, że 30% przeceny.
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Re: Escape from Tarkov - nowości, patche itd.
Ja przestaje wierzyc w kompetencje BSG... jak mozna tak cos znów spierdolić.
Gun glitch is back
https://youtu.be/Jv_p5r32wpM?t=70
Gun glitch is back
https://youtu.be/Jv_p5r32wpM?t=70
Re: Escape from Tarkov - nowości, patche itd.
versedii pisze:Ja przestaje wierzyc w kompetencje BSG... jak mozna tak cos znów spierdolić.
Gun glitch is back
https://youtu.be/Jv_p5r32wpM?t=70
Niby już hotfixa na to szykują: https://www.reddit.com/r/EscapefromTark ... is_coming/
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Re: Escape from Tarkov - nowości, patche itd.
Ceny u traderów są zależne od cen na flea market xD
https://www.reddit.com/r/EscapefromTark ... _the_flea/
https://www.reddit.com/r/EscapefromTark ... _the_flea/
Re: Escape from Tarkov - nowości, patche itd.
0.11 niby planują wypchnąć przed nowym rokiem, ale szczerze mówiąc przy aktualnym stanie gry serdecznie mnie to wali :D
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Re: Escape from Tarkov - nowości, patche itd.
1) Patch 0.11 will be released this year, for sure. But it will be downsized a little bit. For example there won't be UP/DOWN outfit change, transfered to the next patch.
2) Patch 0.11 content: New Map; Killa; Guns (RPK 16 / HK-416 / Mosins / Remington 700 / AR-15 civil version ADAR / VEPR Hunter / SVD maybe / New Melee; New NPC "raiders" likely.
3) Hideout is 98% ready. Highly likely next NY patch.
4) Voice Chat - 90% ready. Highly likely next NY patch
5) Arena - this is release endgame content. Nikita designed it a year ago, but it will be added with release of the game. Will be 1 on 1 / 2 on 2 / 5 on 5 / PVE mods and couple unique game mods. Will include 5 special Arena locations. One is ready 4 to go. Player will recieve "reputation points" for it.
6) New antialiasing very soon
7) Next scav boss after Killa will be on woods. Hunters gang.
8) New maps will be realised much faster. Almost all content is ready. 2 maps in 2-3 months.
9) Raitings - new season is on. Nikita told there will be gifts for top rankers.
10) New NY gifts for players. And unique clothes for Beta and Alpha testers after release.
11) Year 2019 will be the last year of Beta testing.
2) Patch 0.11 content: New Map; Killa; Guns (RPK 16 / HK-416 / Mosins / Remington 700 / AR-15 civil version ADAR / VEPR Hunter / SVD maybe / New Melee; New NPC "raiders" likely.
3) Hideout is 98% ready. Highly likely next NY patch.
4) Voice Chat - 90% ready. Highly likely next NY patch
5) Arena - this is release endgame content. Nikita designed it a year ago, but it will be added with release of the game. Will be 1 on 1 / 2 on 2 / 5 on 5 / PVE mods and couple unique game mods. Will include 5 special Arena locations. One is ready 4 to go. Player will recieve "reputation points" for it.
6) New antialiasing very soon
7) Next scav boss after Killa will be on woods. Hunters gang.
8) New maps will be realised much faster. Almost all content is ready. 2 maps in 2-3 months.
9) Raitings - new season is on. Nikita told there will be gifts for top rankers.
10) New NY gifts for players. And unique clothes for Beta and Alpha testers after release.
11) Year 2019 will be the last year of Beta testing.
Re: Escape from Tarkov - nowości, patche itd.
Uuuu, będzie rozjebane :D
![Obrazek](https://i.imgur.com/lhaaEDN.png)
![Obrazek](https://i.imgur.com/lhaaEDN.png)
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snufkin90 pisze:spoq.... Ty jesteś jak japońskie pornole...
Re: Escape from Tarkov - nowości, patche itd.
sp0q pisze:Uuuu, będzie rozjebane :D
Nooo bo premiera zaraz. W 2018.
![Obrazek](http://peanutbutterjellytime.net/img/peanut-butter-jelly-time.gif)
Re: Escape from Tarkov - nowości, patche itd.
Attention! Dynamic pricing was switched off for maintenance until further notice. Ammo prices were reverted to initial ones
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Re: Escape from Tarkov - nowości, patche itd.
https://www.reddit.com/r/EscapefromTark ... te_on_011/
tl;dr;
Nowa mapa jest najwazniejsza, nowe swiatlo, musza optymalizowac, beda kamizelki z czasów sowietów, ruskie ar15, hk416, nowe AI, dynamiczne exity.
Probuja zdarzyc przed nowym rokiem.
tl;dr;
Nowa mapa jest najwazniejsza, nowe swiatlo, musza optymalizowac, beda kamizelki z czasów sowietów, ruskie ar15, hk416, nowe AI, dynamiczne exity.
Probuja zdarzyc przed nowym rokiem.
Re: Escape from Tarkov - nowości, patche itd.
Zdążą przed nowym rokiem to rozjebać :D
Call me GypsyMalaga. Prepare your anus for boarding.
snufkin90 pisze:spoq.... Ty jesteś jak japońskie pornole...
Re: Escape from Tarkov - nowości, patche itd.
uuu, jest afera przedświąteczna :D
https://www.reddit.com/r/EscapefromTark ... dditional/
edit. lol, nieźle mu konto wyczyścili z filmów :D
https://www.reddit.com/r/EscapefromTark ... dditional/
edit. lol, nieźle mu konto wyczyścili z filmów :D
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snufkin90 pisze:spoq.... Ty jesteś jak japońskie pornole...
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Re: Escape from Tarkov - nowości, patche itd.
Ze co niby w skrócie
Re: Escape from Tarkov - nowości, patche itd.
Straż graniczna złapała Nikitę jak ruchał Twoją starą.
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snufkin90 pisze:spoq.... Ty jesteś jak japońskie pornole...
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Re: Escape from Tarkov - nowości, patche itd.
sp0q pisze:Straż graniczna złapała Nikitę jak ruchał Twoją starą.
a to jak w racała od Ciebie z obwodu kalingrackiego niech to chuj tyle przyjemności
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Re: Escape from Tarkov - nowości, patche itd.
https://www.reddit.com/r/EscapefromTark ... tch_notes/
Dear friends! We are pleased to present you a preliminary list of changes to the next patch 0.11. This list is not final, changes are possible.
VAYPA WILL NOT BE
Added by:
Location Lab The underground laboratory complex Terragroup Labs is a secret object right under the center of Tarkov. Officially, this research center does not appear anywhere, and, according to fragmentary data, is engaged in the study, testing and modeling in the fields of chemistry, physics, biology and high technology. Since the location is closed, it has special types of exits. New mechanics imply the need to fulfill certain conditions to activate the output. Outputs at the same time can be activated more covertly, without raising noise, which will reduce the likelihood of your being discovered by raiders; or openly, which will lead to the activation of laboratory announcers and attract raiders to noise. Raiders are a special kind of Wild PVE. It will be impossible to play for them.
The new interface of offline games with more flexible settings for bots, their number, the ability to turn on bosses, make war between wild ones, with the additional “Marked with a curse” mode, when all the wild ones want your death, etc.
Boss Kill on location Decoupling
Expansion of location Customs
New quests for all merchants (21 pieces)
New skill “Search”, which increases the speed of the search of corpses
A new type of consumable items "Stimulants", which temporarily improve the level of skills of the character, his * characteristics and also have negative effects.
Additionally, some medications now have a resource of use, for example, the blister of dipyrone tablets can be used 4 times.
Added the ability to pick up all insurance returns in one letter, this also works for multiple letters from flea markets.
New property of knives, now knives cannot be removed from PMCs of characters
Now checking the store animation shows the type of charged upper cartridge
Now, when greeting (if you come close to another character and press Y), the player you are greeting, sees your nickname in the notification area
In the letters from the flea market now displays the name of the goods sold
Added line showing approximate cost of loot in the cache
Small arms and fashions:
ADAR-2-15
HK416 A5
RPK-16
Remington 700
Various versions of the Mosin rifle
Various weapon mods, more than 80 pieces (including for P226, TT)
Melee weapons:
Engineer shovel MPL-50
Bayonet 6x5
Tactical sword M-2
Ax Crash Ax
Machete SP-8
Grylls Ultimate Fixed Blade Knife
Ice ax Rebel Adze Ax
Ax x7
New equipment:
Night-vision devices:
Night vision device PNV-10T
Night vision device Armasight N-15
Night Vision Device GPNVG-18
Hats and helmets:
Head fastening system Armasight NVG mask
Helmet Mask 1Shch + Bronzabralo
PSH-97 "Jet" helmet
Helmet SSH-68m
Fire Helmet Helmet
Helmet Crye Precision Airframe Tan
Additional booking Crye Airframe Ears
Additional booking Crye Airframe Chops
SLAAP module for helmet FAST MT.
Points:
Safety glasses Pyra Pyramex
Safety glasses SI M Frame
Headset:
Active Peltor Tactical Sport headphones
Converted Peltor ComTac 2 Headset
Body armor:
Bullet-proof vest general 6B13 assault (flora figure)
Bullet-proof vest general 6B13 assault (flora)
Bulletproof vest general 6B23-1 (flora figure)
Body armor general 6B23-2 (mountain flora)
Bulletproof vest Highcom Trooper TFO (multicam)
Bulletproof vest Zhuk-3 (Press)
Bulletproof vest Beetle-6a
Unloading vests:
Unloading vest with armor plates 6B5-15
Unloading vest with armor plates 6B5-16
Belt-shoulder system Belt-A + Belt-B
Unloading vest with armor plates Wartech TV-110
Unloading vest with armor plates ANA Tactical M1
Backpacks:
Backpack Paratus 3 Day Operator's Tactical Backpack
Backpack Blackjack 50
Other new items:
Case for shops
Kappa Protected Container
Case for things THICC
Case for tokens
Bag Mr. Holodilnick
New ammo packs
New cartridges:
12x70 RIP
5.45x39 mm 7N39 "Needle Case"
5.56x45mm Warmage
9x19 mm RIP
9x39 mm 7N12 BP
9x39 mm 7H9 SPP
New Barter Items
Newly used items:
Water bottle with filter "Aquamari"
Bank of mayonnaise DevilDog
Can of sprats
Stimulants
Optimization:
Rain script optimization has been made // Rain script friezes
Fixed frieze in the interface when changing store // Frieze in GUI when changing store
Fixed frieze when changing store // Frieze on changing store
Various optimization fixes, calls in each frame // Eliminate allocations in each frame
Various graphical optimizations (shadow, light)
Other fixes of friezes and problems that can lead to statting.
Bots improvements:
Added a new type of behavior and the appearance of bots, for the location of the Laboratory
Improved behavior of bots for firing from shelters with long arms, so as not to sit close to shelters
Improved behavior of bots reaction to hearing when hiding the enemy from view
Improved behavior of bots with shotguns, adjusted accuracy of bots with shotguns
Corrected difficulty, hearing bots and a number of other parameters
New wild phrases have been added, now they sometimes react to: Broken arm, Broken leg, Ally attack from the back, Superior enemy strength, Low health.
Fixed:
Fixed a bug that allowed the player to move with the speed of running in a squat
Fixed invincibility glitch with dry closet door
Fixed the invincibility glitch with the door of the offices in the factory
Fixed a bug that bot patched shotguns had about asynchronous bots
Fixed inventory desynchronization bug when throwing a guarantor
Fixed a bug where a character could not use a weapon in a raid, at the beginning of a raid, or pick up a weapon from another character
Fixed a bug that played the animation of an action several times when the action activation buttons were pressed multiple times
Fixed one of the bugs in which the output of ZB-012 on the Customs did not work
Fixed a bug with the position of corpses of bots who threw a smoke grenade
A bug that allowed you to find out the number of cartridges in a store (if it is not full and not empty) by running cartridges in your inventory around the store
Fixed a bug in displaying prices on the trading screen, when purchasing goods, at resolutions 21: 9
Added lock interaction with the weapon in the inventory at the time of reloading
A bug with a double click on the container being searched for makes it impossible to collect an item in it
Bug, putting a backpack in a backpack, leading to the impossibility of interacting with backpacks
Minor fixes for localization (bug fixes, missing names for menu items and weapons)
Fixed too short breath sounds for serious wounds in USEC voices
Fixed display of LCC on the Holosun HS401G5 sight
Fixed a bug with statistics, accounting for dead Wild in the statistics of the record “0-10 level players killed”
Kills with cold weapons are now counted in the progress of quests
Various visual fixes in interfaces
Bugs fixed:
Error with the repair window that occurred when trying to close it by ESC
The error that occurs when you click on the button "place the lot" in the flea market
Error occurring when adding a user from friends to the ignored list and re-entering the game
Changed:
Now it is impossible to remove tokens from the corpses of members of your group.
On some screens, the width of the scrollbar is increased
In the list of merchant selection for repair, merchants who do not repair are no longer displayed.
Balancing changes of body armor, unloading
Changed the base prices for some products
Dear friends! We are pleased to present you a preliminary list of changes to the next patch 0.11. This list is not final, changes are possible.
VAYPA WILL NOT BE
Added by:
Location Lab The underground laboratory complex Terragroup Labs is a secret object right under the center of Tarkov. Officially, this research center does not appear anywhere, and, according to fragmentary data, is engaged in the study, testing and modeling in the fields of chemistry, physics, biology and high technology. Since the location is closed, it has special types of exits. New mechanics imply the need to fulfill certain conditions to activate the output. Outputs at the same time can be activated more covertly, without raising noise, which will reduce the likelihood of your being discovered by raiders; or openly, which will lead to the activation of laboratory announcers and attract raiders to noise. Raiders are a special kind of Wild PVE. It will be impossible to play for them.
The new interface of offline games with more flexible settings for bots, their number, the ability to turn on bosses, make war between wild ones, with the additional “Marked with a curse” mode, when all the wild ones want your death, etc.
Boss Kill on location Decoupling
Expansion of location Customs
New quests for all merchants (21 pieces)
New skill “Search”, which increases the speed of the search of corpses
A new type of consumable items "Stimulants", which temporarily improve the level of skills of the character, his * characteristics and also have negative effects.
Additionally, some medications now have a resource of use, for example, the blister of dipyrone tablets can be used 4 times.
Added the ability to pick up all insurance returns in one letter, this also works for multiple letters from flea markets.
New property of knives, now knives cannot be removed from PMCs of characters
Now checking the store animation shows the type of charged upper cartridge
Now, when greeting (if you come close to another character and press Y), the player you are greeting, sees your nickname in the notification area
In the letters from the flea market now displays the name of the goods sold
Added line showing approximate cost of loot in the cache
Small arms and fashions:
ADAR-2-15
HK416 A5
RPK-16
Remington 700
Various versions of the Mosin rifle
Various weapon mods, more than 80 pieces (including for P226, TT)
Melee weapons:
Engineer shovel MPL-50
Bayonet 6x5
Tactical sword M-2
Ax Crash Ax
Machete SP-8
Grylls Ultimate Fixed Blade Knife
Ice ax Rebel Adze Ax
Ax x7
New equipment:
Night-vision devices:
Night vision device PNV-10T
Night vision device Armasight N-15
Night Vision Device GPNVG-18
Hats and helmets:
Head fastening system Armasight NVG mask
Helmet Mask 1Shch + Bronzabralo
PSH-97 "Jet" helmet
Helmet SSH-68m
Fire Helmet Helmet
Helmet Crye Precision Airframe Tan
Additional booking Crye Airframe Ears
Additional booking Crye Airframe Chops
SLAAP module for helmet FAST MT.
Points:
Safety glasses Pyra Pyramex
Safety glasses SI M Frame
Headset:
Active Peltor Tactical Sport headphones
Converted Peltor ComTac 2 Headset
Body armor:
Bullet-proof vest general 6B13 assault (flora figure)
Bullet-proof vest general 6B13 assault (flora)
Bulletproof vest general 6B23-1 (flora figure)
Body armor general 6B23-2 (mountain flora)
Bulletproof vest Highcom Trooper TFO (multicam)
Bulletproof vest Zhuk-3 (Press)
Bulletproof vest Beetle-6a
Unloading vests:
Unloading vest with armor plates 6B5-15
Unloading vest with armor plates 6B5-16
Belt-shoulder system Belt-A + Belt-B
Unloading vest with armor plates Wartech TV-110
Unloading vest with armor plates ANA Tactical M1
Backpacks:
Backpack Paratus 3 Day Operator's Tactical Backpack
Backpack Blackjack 50
Other new items:
Case for shops
Kappa Protected Container
Case for things THICC
Case for tokens
Bag Mr. Holodilnick
New ammo packs
New cartridges:
12x70 RIP
5.45x39 mm 7N39 "Needle Case"
5.56x45mm Warmage
9x19 mm RIP
9x39 mm 7N12 BP
9x39 mm 7H9 SPP
New Barter Items
Newly used items:
Water bottle with filter "Aquamari"
Bank of mayonnaise DevilDog
Can of sprats
Stimulants
Optimization:
Rain script optimization has been made // Rain script friezes
Fixed frieze in the interface when changing store // Frieze in GUI when changing store
Fixed frieze when changing store // Frieze on changing store
Various optimization fixes, calls in each frame // Eliminate allocations in each frame
Various graphical optimizations (shadow, light)
Other fixes of friezes and problems that can lead to statting.
Bots improvements:
Added a new type of behavior and the appearance of bots, for the location of the Laboratory
Improved behavior of bots for firing from shelters with long arms, so as not to sit close to shelters
Improved behavior of bots reaction to hearing when hiding the enemy from view
Improved behavior of bots with shotguns, adjusted accuracy of bots with shotguns
Corrected difficulty, hearing bots and a number of other parameters
New wild phrases have been added, now they sometimes react to: Broken arm, Broken leg, Ally attack from the back, Superior enemy strength, Low health.
Fixed:
Fixed a bug that allowed the player to move with the speed of running in a squat
Fixed invincibility glitch with dry closet door
Fixed the invincibility glitch with the door of the offices in the factory
Fixed a bug that bot patched shotguns had about asynchronous bots
Fixed inventory desynchronization bug when throwing a guarantor
Fixed a bug where a character could not use a weapon in a raid, at the beginning of a raid, or pick up a weapon from another character
Fixed a bug that played the animation of an action several times when the action activation buttons were pressed multiple times
Fixed one of the bugs in which the output of ZB-012 on the Customs did not work
Fixed a bug with the position of corpses of bots who threw a smoke grenade
A bug that allowed you to find out the number of cartridges in a store (if it is not full and not empty) by running cartridges in your inventory around the store
Fixed a bug in displaying prices on the trading screen, when purchasing goods, at resolutions 21: 9
Added lock interaction with the weapon in the inventory at the time of reloading
A bug with a double click on the container being searched for makes it impossible to collect an item in it
Bug, putting a backpack in a backpack, leading to the impossibility of interacting with backpacks
Minor fixes for localization (bug fixes, missing names for menu items and weapons)
Fixed too short breath sounds for serious wounds in USEC voices
Fixed display of LCC on the Holosun HS401G5 sight
Fixed a bug with statistics, accounting for dead Wild in the statistics of the record “0-10 level players killed”
Kills with cold weapons are now counted in the progress of quests
Various visual fixes in interfaces
Bugs fixed:
Error with the repair window that occurred when trying to close it by ESC
The error that occurs when you click on the button "place the lot" in the flea market
Error occurring when adding a user from friends to the ignored list and re-entering the game
Changed:
Now it is impossible to remove tokens from the corpses of members of your group.
On some screens, the width of the scrollbar is increased
In the list of merchant selection for repair, merchants who do not repair are no longer displayed.
Balancing changes of body armor, unloading
Changed the base prices for some products
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Re: Escape from Tarkov - nowości, patche itd.
[bbvideo=560,315]https://youtu.be/NF18QirCdGU[/bbvideo]
Re: Escape from Tarkov - nowości, patche itd.
Zwiedziłem sobie na szybko mapkę i szczerze mówiąc bez szału. Spodziewałem się czegoś trochę bardziej w stylu podziemnych laboratoriów ze Stalkera, a to takie biuro trochę : P Jakby co to wiem gdzie się windę włącza i otwiera bramę parkingu :) a Legacy z otwartą klapą na środku parkingu ma spawn modów do broni.
edit. Customs za to wygląda zajebiście (ta ruska podróba AR-15 też brzmi niczego sobie):
[bbvideo=560,315]https://youtu.be/LaxxfJCB0V4[/bbvideo]
edit. Customs za to wygląda zajebiście (ta ruska podróba AR-15 też brzmi niczego sobie):
[bbvideo=560,315]https://youtu.be/LaxxfJCB0V4[/bbvideo]
Call me GypsyMalaga. Prepare your anus for boarding.
snufkin90 pisze:spoq.... Ty jesteś jak japońskie pornole...
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Re: Escape from Tarkov - nowości, patche itd.
sp0q pisze:Zwiedziłem sobie na szybko mapkę i szczerze mówiąc bez szału. Spodziewałem się czegoś trochę bardziej w stylu podziemnych laboratoriów ze Stalkera, a to takie biuro trochę : P
...
No a jak ma wyglądać laboratorium nowoczesnej, amerykańskiej korporacji, która ma w uj kasy? :P
![Obrazek](http://images50.fotosik.pl/224/2c67807db75a8fd3.png)
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Re: Escape from Tarkov - nowości, patche itd.
Nowe prezenty - zalogujcie sie na stronce i kliknijcie Receive tam gdzie wcześniej :)