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Your3vilTwin
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Re: Warframe

Post autor: Your3vilTwin »

Plotka głosi że będzie nam dane zacząć zwiedzać równiny w przeciągu najbliższych 10 dni.
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Salendo
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Re: Warframe

Post autor: Salendo »

czyli zaczynamy znów gwałcić godzinami Warframe?
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Re: Warframe

Post autor: Your3vilTwin »

ja gwałcę na bieżąco
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fr1maN666
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Re: Warframe

Post autor: fr1maN666 »

Salendo pisze:czyli zaczynamy znów gwałcić godzinami Warframe?


Gwałcić to Ciebie będziemy w weekend.
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Salendo
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Re: Warframe

Post autor: Salendo »

fr1maN666 pisze:
Salendo pisze:czyli zaczynamy znów gwałcić godzinami Warframe?


Gwałcić to Ciebie będziemy w weekend.

Spoqu nie będzie z tego zadowolony :D
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Re: Warframe

Post autor: fr1maN666 »

Salendo pisze:
fr1maN666 pisze:
Salendo pisze:czyli zaczynamy znów gwałcić godzinami Warframe?


Gwałcić to Ciebie będziemy w weekend.

Spoqu nie będzie z tego zadowolony :D


Spokojnie będzie leżał tuż obok Ciebie. Będziecie się mogli trzymać z ręce.
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Salendo
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Re: Warframe

Post autor: Salendo »

Tylko za ręce? meh to ja nie chce
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Re: Warframe

Post autor: Your3vilTwin »

fr1maN666 pisze:
Gwałcić to Ciebie będziemy w weekend.

No jednak niestety nie. A zakupiłem tyle lubrykatu...

[bbvideo=560,315]https://www.youtube.com/watch?v=l31P9EkWAvM[/bbvideo]

[bbvideo=560,315]https://www.twitch.tv/videos/180010653[/bbvideo]

[bbvideo=560,315]https://www.twitch.tv/videos/180015256[/bbvideo]
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Re: Warframe

Post autor: Your3vilTwin »

No i się doczekaliśmy:

Warframe Update 22: Plains of Eidolon
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The highly anticipated Plains of Eidolon update is here!

Our biggest update, ever, Plains of Eidolon has finally arrived! First off, thank you for checking it out!

If you're new to Warframe - oh hi! You’ve arrived at an interesting time in our multi-year journey. We hope you’ll stay a while and join our little space-ninja community. Cetus and its open landscape, Plains of Eidolon, have been placed early on in the progression path on Earth so that you can experience them as soon as possible!

If you’re a Founder - a Veteran - a Prime Access supporter - please know that it is by your hand that this crazy update is even possible. This update is dedicated to you.

Plains of Eidolon, with its expansive landscape and all-new dynamic game systems, represents the ongoing evolution of Warframe. Our continuing mission: to create a game that feels alive, that challenges its creators and its players alike. A game that lives up to the amazing community that has grown around it.

Happy Fishing, Tenno!
LOVE,
THE WARFRAME TEAM :community:

Some quick facts you might want to know about how Cetus & the Plains of Eidolon work!

The Plains of Eidolon and Cetus operate on a persistent asymmetrical Day/Night Cycle. As the sun rises and sets, different gameplay systems become available! The details are:

    The 'Day' cycle lasts 100 minutes.
    The 'Night' cycle lasts 50 minutes.
    The full cycle is 150 minutes (Day + Night).
    You can get BOUNTIES from Konzu in Cetus - these are missions that increase your standing and earn you rewards. You can do this DAY or NIGHT!
    INCURSIONS are random events that will occur in the Plains if you haven't selected a Bounty before you depart. These only happen in the DAY!
    At NIGHT you can engage in the TERALYST HUNT.
    Ostron Vendors are accessible in Cetus at any time!
    These Update notes have close to 25 pages of information explaining the Update. The Plains of Eidolon is new for all Tenno - take your time and enjoy discovering how to make your way through the systems.

To have these Update notes be as clear as they can, we will categorize the main additions in two main categories:

CETUS & THE QUILLS & THE OSTRONS - the Colony and the Colonists.
&
THE PLAINS OF EIDOLON - the Open Landscape.

CETUS & THE OSTRONS!


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A tight knit band of merchants, hucksters, and survivors, the Ostrons call Cetus their home. The town was built around an Orokin Tower that both protects and nourishes them. Gold for blood. Blood for gold.

Cetus requires you to earn Standing to unlock rewards from its people. The Daily Standing Cap for Cetus works identically to all other Syndicates, and can be viewed under your Profile!


As you venture through Cetus, you will encounter many unique townspeople. Pay close attention to their barks and replies, for each encounter can tell a different story:

Fishing tackle, bait, and mounting - Fisher Hai-Luk
Fishing! Feed yourself and the ones you love! Spears, bait, and a lifetime of knowledge! Fisher Hai-Luk, at your service!

Mining - Old Man Suumbaat
Let Old Man Suumbaat help you draw wealth from the Plains! All your mining needs catered to right here!

Masks and Oddities - Nakak
Knickknacks and oddities!

    FOSFORs can also be purchased from Nakak! Fosfors do more than just signal your position - blast these flares into the sky (when equipped in your Gear wheel) for a significantly increased Affinity Range while active!

Animals - Master Teasonai
Unique Kubrow & Kavat Gene Masking Kits and Orbiter decorations! A hunter should take pride in their animal.

Bounty Giver - Konzu
Handy with gun or blade? Cetus needs you.

Zaw Weapon Assembly (Modular Weapons) - Hok's Anvil
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You have long dreamed of your perfect blade! Dream no longer, at master craftsman Hok's anvil your dreams will become reality. Stoke your fires of creativity!

Hok offers a variety of services and is your gateway to modular Melee weapons called 'Zaws'. Through Cetus you can acquire components to forge your very own Zaw! Be sure to view Hok's Other Services to find out how to make your Zaw (and other Melee weapons) your own!

Exodia are a new series of enhancements used on Zaws - they work similarly to Arcanes and are technology accessible from the Ostron people. You can install an Exodia on your Zaw in your Foundry in the 'Arcanes' section.

CETUS:
Cetus itself has Standing you can earn to increase your favor with the Ostron people.
There are 5 ranks possible on Cetus:
1: Offworlder
2: Visitor
3: Trusted
4: Surah
5: Kin

THE QUILLS: Eidolon Hunter & Focus 2.0

A mysterious group you can engage with and earn Standing for if you've finished The War Within!

You can earn to earn favor with the Quills (separate from Cetus Standing/limit).
There are 5 ranks possible:
1: Mote
2: Observer
3: Adherent
4: Instrument
5: Architect

PLAINS OF EIDOLON

The Plains of Eidolon is an ancient battlefield where Sentients fought to destroy the Orokin Tower that the Ostrons now call home. The Sentients failed and died, leaving behind an ancient graveyard throughout the Landscape. The towering Spectral Sentients known as Eidolons survived the Old War. Every night they ascend from the waters and wander the Plains in search of what they’ve lost. Small, deadly Sentients appear throughout the Plains and protect the Eidolon. At daybreak, they disappear and wait for night to emerge once more.

The Grineer have organized drilling stations and sprawling outposts throughout the Plains to excavate the technology of the Old War. Fight Grineer during the day and clear out their bases, but be fast as these Grineer will call reinforcements when they spot danger. As you venture deeper into the Plains, there will be tougher Grineer enemies so come prepared. When night falls, some Grineer will retreat to their camps and attempt to wait it out while reinforcing their outposts and repairing their equipment for the new day.

Saving your Progress on the Plains happens in a number of ways - most of which are automatic!

1) If you return to Cetus through the gates at any point, your mission concludes and all progress is saved.
2) If you return to your Landing Craft via the escape menu.
3) All progress is automatically saved on completing Bounties or Incursions.
4) Fishing, Mining, or using consumables results in a specific save of that content (fish caught, minerals extracted, consumables used).


Here’s what the Plains of Eidolon have to offer:


Spearfishing!
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Experience the great outdoors as you fish in the rivers and streams. Catch a variety of fish species throughout the Plains and bring them back to Cetus. Expect to find:

Mawfish
Yogwun
Charc Eeel
Tralok
Mortus Lungfish
Sharrac
Murkray
Norg
Cuthol
Glappid
Khut-Khut
Karkina
Goopolla
The fish of the plains are prized by the Ostrons because they can feed but also provide resources to the people.

Visit Fisher Hai-Luk in Cetus to purchase a fishing spear for Standing and Resources found in the Plains of Eidolon. There are 3 reusable fishing spear blueprints available for purchase, each specializing in catching specific types of fish:

    Lanzo - The barbed prongs on this fishing spear make it easier to catch fish with smooth skin.
    Tulok- This fishing spear features a slender blade to puncture armored plates and carapaces.
    Peram - This fishing spear has multiple blades that allow it to pierce the hides of scaly fish.
    Hai-Luk also offers Gear to aid in your fishing efforts, and 4 kinds of Bait Blueprints that may be crafted using components from filleted fish and Resources collected in the Plains.

How to spearfish:

    Before heading out into the Plains, add your spear of choice to your Gear wheel in your Arsenal.
    Find a body of water, open your Gear wheel (or use your hotkey), and select your spear to enter fishing mode.
    Aiming and shooting with the spear works just as it does when launching other spear weapons.
    Aim at an unknowing fish and toss your spear for a chance to reel in your catch!
    Use your equipped Bait by pressing the Alt Fire button.

Mining!

By visiting Old Man Suumbaat in Cetus, you can acquire a Cutter to carve resources straight from the rocks of the Plains. Three different reusable Cutter blueprints can be purchased for Standing:

    Nosam Cutter - a standard tool for cutting ore and gems out of stone.
    Focused Nosam Cutter- a more accurate variation of the Nosam Cutter.
    Advanced Nosam Cutter - enhanced with cybernetics, this tool is able to locate nearby gems and ore veins and has a chance to retrieve Eidolon Gems.
Once you have acquired your blueprint and crafted your Cutter, enter the Plains. The ancient battle has left traces of energy on those Plains, and this affects the Landscape, including the very rock formations! As a result, you will be able to mine interesting and strange mineral deposits with interesting and strange rewards. ‘Arcane Gems’ will be available from this system. Once you find a deposit, and have your mining laser, simply trace the pattern on the rock to successfully extract your reward!

Gems:

    Tear Asurite
    Marquise Veridos
    Star Crimzian
    Radian Sentrium
    Heart Nyth

Ores

    Auroxium Alloy
    Fersteel Alloy
    Coprite Alloy
    Pyrotic Alloy

Sky Archwing!

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Summon your Archwing at will to fly through the open landscape, spot and battle Grineer enemies from the sky, and experience the beautiful scenery. Movement has been reworked to make it easy to fly through the Plains and engage enemies on the ground. Please note this Sky Archwing version is separately balanced in terms of powers and speed.

How to enable Sky Archwing:

    Acquire the Sky Archwing Enabler Segment available in the Market or in the Tenno Research Lab in the Dojo!
    Craft and Equip Charges of the Enabler!
    Enter the Plains of Eidolon!
    Call your Sky Archwing down using the Gear Menu!
    Incursions!
    When you're out on the Plains of Eidolon at your leisure - the Lotus will prompt you to opt into 'INCURSIONS'. These are randomly generated missions.


Bounties!
Konzu will present you with a list of Bounties in Cetus. There are 5 Tiers of Bounties determined by enemy level and Reward pools! These Bounties rotate cyclically.

New Mod Sets!

Three new Mod Sets are now available for you to acquire! Each set focuses on 1 of following 3 styles of combat: ability casting (Augur), gunning (Vigilante), and melee (Gladiator). Stats for these Mods increase on Rank and have an added stat bonus if equipped with Mods from the same set.

Augur Mod Set:
Augur Message (Warframe)
Augur Accord (Warframe)
Augur Reach (Warframe)
Augur Secrets (Warframe)
Augur Pact (Pistol)
Augur Seeker (Pistol)

Vigilante Mod Set:
Vigilante Pursuit (Warframe)
Vigilante Vigor (Warframe)
Vigilante Supplies (Primary)
Vigilante Armaments (Primary)
Vigilante Offense (Primary)
Vigilante Fervor (Primary)

Gladiator Mod Set:
Gladiator Aegis (Warframe)
Gladiator Resolve (Warframe)
Gladiator Finesse (Warframe)
Gladiator Might (Melee)
Gladiator Vice (Melee)
Gladiator Rush (Melee)
These Mods are available as potential rewards from completing Bounties from Cetus and may also be acquired as drops from Assassination bosses.

New Mods!

Kinetic Diversion (Archwing)
Convert +40% of Damage on Health to Energy

Spring-Loaded Blade (Melee)
+30% Weapon Range for +24 secs on Status Effect.

Target Acquired (Sniper Rifles)
+60% to Headshot Multiplier

These Mods can be found as rewards for Incursions.

Eidolon Hunting!
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When night approaches and only the bravest Grineer remain, the Eidolon you seek emerges to roam the Plains. But this towering giant does not seem all to phased with you as a Warframe...

Perhaps you should find THE QUILLS in Cetus to learn how!

Grineer 'TUSK' Enemies!
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The Grineer have a new look, new sounds, and some new firepower! Get ready to face off against the Grineer TUSK units! They boast a new array of weaponry, advanced aerial and ground combat, and have a more threatening cloned vocal box to go with it. Beware, Tenno!

New Resources!
New enemies and creatures aren’t the only things you’ll encounter in the Plains! New Resources, known and desired by the inhabitants of Cetus, are yours to discover. Choose your time wisely, as the Plains shift to unearth certain resources at night...

    Nistlepod
    Iradite
    Grokdrul
    Maprico
    Cetus Wisp
    & More

Caves!
Within the roaming hills and dark watery depths of the Plains, lurk deep hidden caves. But not all these caves are inhabited...

'Glass Fish' Memory Fragments!
Every colony has a story. Piece together an Ostron Folktale about the Wife of the Earth and the Husband of the Sea.

New Achievements!

    From On High: Kill 100 grounded enemies while in Archwing Mode above the Plains of Eidolon.

    Master Angler: Catch 10 Fish.

    Forged in Fire: Craft your first Zaw.

    Champion of the People: Complete 10 bounties given by Ostron townspeople.

    By the Dawn’s Early Light: Survive a night on the Plains of Eidolon.

    Marathoner: Travel 100,000 meters across the Plains of Eidolon.

    Sharpshooter: Kill an enemy from over 100 meters away across the Plains of Eidolon.

    Tomb Looter: Explore all of the Eidolon Caves.

    Pest Control: Kill 100 Plains beasts.

    Plains of Prospector: Unearth 100 Deposits from the Eidolon Plains.

    Sleds of Sunshine: Slide 500 metres across the Plains of Eidolon.


New Gara Warframe and Quest!
SAYA'S VIGIL QUEST
Radio chatter suggests the Grineer have found traces of an Eidolon researcher who vanished nearly twenty years ago. On the brink of a discovery, he stashed away his research in crates hidden throughout the Plains. His best friend Konzu is worried that his mourning widow, Saya will do something rash.

Visit Konzu in Cetus to learn more about Onkko and his research.

Please note this is a beginner friendly quest - and it's balanced accordingly. Veteran Tenno will have no problem completing it or helping new players complete it (maybe with advice since it's Solo). If you're a veteran, enjoy the story as you breeze your way through! If you have Gara owned ahead of completion, a Riven will be yours!

Shatter your enemies with the offensive abilities of Lotus’ newest glass-inspired warrior.
[bbvideo=560,315]https://youtu.be/UM0KhiQVOa0[/bbvideo]
Visit the Plains of Eidolon to find Gara’s parts in Bounties, aside from the Gara Blueprint for the end of Quest reward.

SHATTERED LASH
Lash out with stream of shattered glass, or hold for an arcing strike

SPLINTER STORM
Gara’s armor splinters into a maelstrom of shattered glass that slices enemies and impairs their weapons. Allies who contact the cloud are fortified against damage.

SPECTRORAGE
Trap enemies in a carousel of mirrors, forcing them to attack visions of their true selves. Destroyed mirrors damage their attackers, as does the collapse of the carousel.

MASS VITRIFY
Create an expanding ring of molten glass that slowly crystallizes enemies who enter. When the expansion is complete, the ring hardens to block weapons fire. Using Shattered Lash will smash the ring and send razor-sharp glass flying outward.



Gara’s New Signature Glass Weapons and Customizations!

ASTILLA
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Blast enemies with glass slugs that devastate on impact. This is Gara’s signature weapon. Find it and its blueprint in the Market today!

FUSILAI
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Silently lacerate enemies with Gara’s signature glass throwing knives. Find it and its blueprint in the Market today!

VOLNUS
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Tear and maim with this agile, lightweight glass hammer. Gara’s signature melee weapon. Find it and its blueprint in the Market today!

GARA VIRAGO HELMET
A uniquely-styled alternate helmet for Gara.

HYALUS SYANDANA
Gara’s signature Syandana.


Mag Deluxe
MAG PNEUMA COLLECTION
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Breathe new life into Mag with this collection of signature items. Includes the lavish Mag Pneuma Skin, Maruta Tonfa Skin, and the Vasa Syandana.

MAG PNEUMA SKIN
Breath new life into Mag with her lavish new form.

MARUTA TONFA SKIN
Mag Pneuma’s signature skin for Tonfa weapons.

VASA SYANDANA
Mag Pneuma’s signature Syandana.


New Grineer Weapons!

ARGONAK
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Pick off targets by highlighting distant enemies using this Grineer rifle's advanced laser sighting system. Deadly in both single fire and automatic modes. Visit your Dojo to research the Argonak!

KROHKUR
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This hooked blade rewards critical hits to those skilled enough to strike with finesse. Find it and its blueprint in the Market today!

DUAL KROHKUR
Battlefield butchery becomes all too easy with a Krohkur blade in each hand. Visit your Dojo to research the Dual Krohkur!


4 New Melee Stances!
These Stances are available as potential rewards from completing Bounties from Cetus and may also be acquired as drops from enemies on the Plains.

Swooping Falcon (single sword)
- Quick slashes with spinning lunges

Carving Mantis (dual sword)
- Strong slashes and quick stabs that keep momentum forward

Twirling Spire (polearm)
- A mix of sweeping attacks with precise strikes

Stinging Thorn (single dagger)
- Vigorous slashes with forceful stabs.

New 'Arcane' Enhancements:
We have added new Enhancement for certain gear that can be installed in the 'Arcane' section of the Foundry once you earn them!

Magus are used to enhance Operator Armor.
Virtuos are used to enhance your Operator Amps.
Exodia are used to enhance your Zaw (Modular Melee)
Visit Ostron Merchants to learn more about these new Upgrades!


Focus 2.0.
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ocus means Spoilers - read no further if you haven't completed The Second Dream!

It's been almost two years since we released the first version of Focus. Focus comes as a system unlocked upon completion of 'The Second Dream'. After answering a series of questions from The Lotus, you (the Operator) chose a Focus school and began your journey through a series of Passives that you needed to unlock all the while earning the Focus points to do so. Then came The War Within, where your Operator became playable with a few abilities meant mainly to help you earn Kuva and participate in Quests.

The core purpose of this rework is to shift the goals of the Focus system away from supplementing Warframes and towards making your Operator more combat-ready. This means that there will be more of a balance between Passives and Actives under Focus 2.0.

Let's start with some very important facts about all your accrued Focus Points and installed Lenses:

All installed Lenses have been removed and returned to your inventory. You should give yourself time to study the new system before you reinstall them.
All spent Focus Points have been returned so you can respec your skill trees.
There are Focus Lenses (1.25% Affinity Conversion), Greater Focus Lenses (1.75% Affinity Conversion), and now (name not final) Eidolon/Ostron Lenses (2.25% Affinity Conversion) Blueprints for this last category—requiring multiple Greater Lenses to craft—will be awarded through the Plains of Eidolon Bounty System.
The Daily Focus Cap has increased from 100,000 to 250,000 Focus per day.
Convergence Orbs now yield an 8x multiplier versus a 6x.
Now we shall talk Passives, Residuals, and Actives.

Actives in their current form on the public build are at the behest of a 100 HP pool for the Operator. The Active and Passive Focus paths in Focus 2.0 aim to increase your Operator’s survivability and to give you the option to approach combat with added Operator support and armaments. Only a few encounters will necessitate this and as the game and feedback grows we will develop accordingly.

As far as the Focus Schools themselves, we have clear cut the trees of the old system and are rebuilding entirely new ability paths. We are also including cross-Focus nodes you can unlock within different trees!

Many benefits of the new Focus trees are linked to the activation of the Operator or Operator Abilities (Void Dash, Void Blast, Void Mode).

We have reduced the Pool Increase costs significantly and distributed the Focus point investment more into the nodes.


Naramon:

Naramon has 10 Nodes for you to explore!
Affinity Spike: Kills from melee attacks grant increased Affinity!
Power Spike: Melee Combo Counter will now decay over time.
Mind Step: Increase the movement speed of your Operator!
Mind Sprint: Increase the speed of Void Dash!
Disorienting Blast: Void Blast has a chance to confuse enemies.
Disarming Blast: enemies hit by Void Blast have a 10% chance to be disarmed.
Executing Dash: Void Dash no longer displaces enemies, instead it will open them up to finishers and increase finisher damage.
Surging Dash: Creates a wave while dashing, increasing the damage in the area around the operator.
Void Stalker: Void Mode increases the Critical Chance of melee attacks, and the chance gradually decreases when the Operator leaves Void Mode.
Void Hunter: Void Mode reveals enemies through walls, and this gradually decreases when the Operator leaves Void Mode.


Zenurik:

Zenurik has 10 Nodes for you to explore!
Energy Pulse: Energy pickups grant additional energy over time!
Void Static: Void Mode emits a pulse that deals damage per second over a certain distance and costs additional energy.
Void Singularity: Void Mode pulls enemies within range toward the Operator, and costs additional energy per second.
Energizing Dash: Void Dash creates a zone of energy for a brief amount of time. Allies passing through the zone gain energy for a time.
Lightning Dash: Manifests ball lightning after a Void Dash that travels slowly and zaps enemies within range and deals damage.
Void Siphon: Increase the energy regeneration or your Operator!
Void Flow: Increase the energy of your Operator!
Temporal Blast: Void Blast slows enemies for a time.
Voltaic Blast: Void Blast creates a surge of electricity, zapping enemies within range and dealing damage.
Inner Might: Increase melee channeling efficiency!

Unairu:

Unairu has 10 Nodes for you to explore!
Void Spines: Damage taken is returned to the attacker
Sundering Dash: Using Void Dash through an enemy will reduce their Armour
Crippling Dash: Using Void Dash through an enemy will reduce their damage
Void Shadow: Void Mode will now render allies within range invisible. The ability costs additional energy per second.
Void Chrysalis: Void Mode reduces damage taken by invisible allies within range. The ability costs additional energy per second.
Basilisk Scales: Increase the armor of your Operator!
Basilisk Gaze: Increase the radius of Void Blast!
Magnetic Blast: Enemies hit by Void Blast are affected by bullet attractor for a time.
Unairu Wisp: Void Blast has a chance to summon a Wisp when it damages an enemy. The Wisp can be picked up by allies to increase Operator damage for a time.
Stone Skin: Increase armour for your Warframe and your Operator!

Madurai:

Madurai has 10 Nodes for you to explore!
Phoenix Talons: Physical damage increased!
Inner Gaze: Increase energy for Amps and Void Beam
Eternal Gaze: Increase the regeneration rate of energy for Amps and Void Beam
Blazing Dash: Void Dash leaves a trail of fire that deals damage over time
Meteoric Dash: Void Dash deals extra damage to enemies
Flame Blast: Void Blast releases a ball of fire that deals a percentage of the Void Blast damage and explodes
Rising Blast: Increase damage of Void Blast and it can now be charged to deal additional damage
Void Radiance: Consumes energy on leaving Void Mode to blind enemies within range for a time
Void Strike: On leaving Void Mode, the next attack additional damage for every second spent cloaked. Cloak consumes additional energy per second.
Phoenix Spirit: Elemental damage increased!

Vazarin:

Vazarin has 10 Nodes for you to explore.
Mending Unity: Increases your Affinity Radius!
Enduring Tides: Increases Operator Health.
Rejuvenating Tides: Increases Operator Health regeneration.
Guardian Shell: Void Blast can be charged to manifest a shield that drains energy while absorbing damage.
Guardian Blast: Void Blast gives allies shields while consuming energy.
Protective Dash: Allies hit by Void Dash are granted immunity from damage and healed!
Sonic Dash: Void Dash no longer displaces enemies, instead it emits a stunning shockwave.
Mending Soul: Generates instantaneous revives!
Void Regen: Void Mode heals your Operator at the cost of energy.
Void Aegis: Void Mode creates a growing shield at the cost of energy.

Cross-Focus Unlocks: Way-Bounds
For players who delve deep into their Focus trees, two passive nodes from each tree can be made “universal” once maxed! These are denoted by 'Way Bound' terminology. For a substantial Focus cost and other items, these passives become available regardless of the school you are using. One can only truly “complete” a Focus tree by exploring all 5 of the Tenno ways!

But there is also NEW - all the above examples don't include the Weaponry and Arcane-like Enhancements your Operators are getting when they become true 'Eidolon Hunters'.

Operator AMPS: Operator Weapons!

Tenno who seek out the Eidolon Hunter will be exposed to an Operator Weaponry system.

Operators will be able to wield a new Modular weaponized system that attaches to their arm, called an AMP. These devices amplify the Operator's Void Beam and Void Blast attacks and channeling them in different ways. They are comprised of three components: the Brace, the Scaffold, and the Prism.

You can equip and customize your AMP in the Customize Operator menu aboard your Orbiter.


Operators & Enhancements: VIRTUOS and MAGUS!

Operator Cosmetic Upgrades: 3 New Armor sets are here for your Operators! These Ostron fashioned Operator suits can be acquired by visiting The Quills in Cetus or the Market!
Operators can now equip their very own set of Arcane-like enhancements called MAGUS. *Please note that Magus can only be installed on all Operator Suits but the Zariman Suit. We’re working on fixing that in a near Hotfix.
Operator AMPS can be enhanced with VIRTUOUS.

Operator Mode Changes:

There are two energy sources for your Operator: 1 for Void Beam, and another for Void Dash, Void Mode, and Void Blast. Both energy sources regen over time, and energy pickups only affect the latter abilities.
Obrazek
To create more flow with Transference between Operator and Warframe, you can now seamlessly transition to your Operator and back to your Warframe at any time - even when in mid bullet jump!
You can now double tap “shift” to perform a slide as the Operator.
When in Operator mode, Warframes now have a 90% damage reduction from enemies if an ability is active during Transference. If no ability is active during Transference, you Warframe is invulnerable and untargetable.
Time Limited: Twitch Drops Campaign!

For 2 weeks following the Plains of Eidolon, our first ever Twitch Drops Campaign is live!
https://www.warframe.com/news/the-great-eidolon-hunt

Everything you need to know about this campaign can be found in this handy image:
Obrazek

If you are wondering who to tune into, see here: https://forums.warframe.com/topic/84928 ... igil-drop/


Sortie Reward Changes & Additions

Plains of Eidolon has been added to the list of eligible Sortie regions!
The Void has been added to the list of eligible Sortie regions! Sorties that occur in the Void will have every mission take place in the Void.
Modular Melee Rivens have been added to the Sortie Reward Pool! These are different from Melee Rivens in that they are made for Zaw weapon combinations.
Kuva (6000) has been added to Sortie Rewards.
Lenses have been removed from Sortie Rewards - basic Lenses have been added to Bounties.

Additions

Take your Captura to new lengths by purchasing the Plains Scene from Old Man Sumbaat! You'll need to climb the ranks of the Cetus Standing to earn this!
Defection has been added to eligible Void Fissure missions!
Added a new ‘shield-like’ objective marker to Defense, Mobile Defense, Hijack, and Sabotage missions.
Added a ‘Delete All Read Messages’ option in the Inbox. *Please note that this currently does not apply to Community messages.
Added a Corpus Outpost and Grineer Shipyard tileset level to the Interception mix for some variation.
Added a visual indicator when viewing a Mod that lets you know if you already own it.
Prettied up materials for several doors in different tilesets.
Added a Screen-Shake toggle option!
Added two new alternate versions of the default Liset load screens!
You can now control if you want to accept gifts from All, Friends Only, or None in the Options Menu!
Weapon Fall-Off Damage Changes:

One of Warframe’s biggest appeals is the diverse selection of weaponry. Even within the subclasses of rifles and pistols, there is huge variety to be found, such as the distinction between projectile weapons (firing physical projectiles which move through space, like the Boltor) and hitscan weapons (firing draws an imaginary line between the gun and the point aimed at, doing damage instantly to whatever it hits, like the Soma). For obvious reasons, hitscans are very effective at long distances - this has never been an issue with Warframe’s tileset-based gameplay, but as we shot enemies from a kilometer away in the plains with our pistols, we knew something had to be done.

With the release of Plains of Eidolon, most weapons will have a form of damage falloff added, to reduce their effectiveness at extremely long distances. But don’t panic! This damage falloff will only be noticeable at extreme ranges (greater than 300m). Across all of our current tilesets, we were unable to find an unobstructed line of sight longer than 300m, so that is the point at which damage falloff will start.


Based on our assessment of all existing procedural tiles we’re extra confident that our current tileset-based gameplay will be largely unaffected. It is also worth noting that snipers will be able to fire 600m without experiencing falloff, to give them more of a purpose in this wide open terrain where long range weapons should thrive.

Sniper Rifle Changes:

General Sniper Changes:

Reticle sway removed from all zoom levels!
1 meter punch through added to all snipers without any to start with (snipers with innate punch through unchanged).
1 combo count removed at a time when duration runs out instead of all of them (decay vs. cooldown).
1 combo count removed on miss instead of all of them
Additional bullets from multishot will each count as their own hits and misses in the combo counter
Combo duration reduced to 2 seconds for all snipers apart from Lanka which is reduced to 6
Damage fall off begins at 400 meters and ends at 600 meters with damage reduced to 50% past 600 meters.
Specific Sniper Weapon Changes:


Vectis

First level zoom +10% Damage replaced with +30% Head Shot Damage
Second level zoom 15% Damage replaced with +50% Head Shot Damage

Vectis Prime

Fire rate increased from 1.5 to 2.67
First level zoom +15% Damage replaced with +35% Head Shot Damage
First level zoom reduced from 4x to 3.5x
Second level zoom 20% Damage replaced with +55% Head Shot Damage
Second level zoom reduced from 10x to 6x
Next round is chambered immediately after firing instead of waiting for fire rate to cycle

Snipetron

Fire rate increased from 1.5 to 2
First level zoom +10% Damage replaced with +30% Head Shot Damage
Second level zoom 15% Damage replaced with +50% Head Shot Damage

Snipetron Vandal

Fire rate increased from 1.5 to 2
First level zoom +10% Damage replaced with +30% Head Shot Damage
Second level zoom 15% Damage replaced with +50% Head Shot Damage
Rubico

Fire rate increased from 1.5 to 2.67
First level zoom reduced from 5x to 3.5x
Second level zoom reduced from 12x to 6x
Vulkar

First level zoom +15% Damage replaced with +35% Head Shot Damage
Second level zoom 15% Damage replaced with +55% Head Shot Damage
Second level zoom reduced from 6x to 4x
Third level zoom 20% Damage replaced with +70% Head Shot Damage
Third level zoom reduced from 12x to 8x

Vulkar Wraith

Fire rate increased from 1.5 to 2
First level zoom +15% Damage replaced with +35% Head Shot Damage
Second level zoom 15% Damage replaced with +55% Head Shot Damage
Second level zoom reduced from 6x to 4x
Third level zoom 20% Damage replaced with +70% Head Shot Damage
Third level zoom reduced from 12x to 8x
Lanka

Charge rate decreased from 1.5 to 1
Second level zoom reduced from 7x to 5x
Third level zoom reduced from 12x to 8x

Vasto Prime

Vasto Prime Mastery Rank increased from 0 to 3.
Vasto Prime damage increased from 60 to 70.
Vasto Prime status chance increased from 15 to 20%.
Vasto Prime critical chance increased from 15 to 20%.
Changes

All trace fire weapons trace distance reduced to 300m apart from Sniper Rifles which stay at 1000m.
Magnetic Damage Status Effects now drain energy over time as opposed to completely draining all energy.
Changed Ayatan Star markers to only display if you're within 100 meters or so range of the drop.. Amber Star markers will also appear larger due to their rarity and to avoid confusion.
Maroo's Bazaar is now located on Mars.
Adjusted the Nyx Carnifex Helmet and Skin colors to match original design.
Toned down the density of the Zenistars FX.
Removed stagger on hit from Grineer Flameblade units.
Capture missions will no longer have the chance to change to the Exterminate objective in Kuva Siphon missions.
Improved the mesh quality of the Angstrum and Prisma Angstrum to avoid blocky textures.
Companions will no longer lose integrity if a print is in the process of being distilled to prevent unexpected death.
Changed metal material assignment for ceilings in the Corpus Tilesets to improve performance.
Improved Corpus Dropship passenger animations and increased the speed at which they drop the Corpus reinforcements.
Cranked down the intensity of Nox’s helmet smash and explosion upon death sound FX.
The following items are now color tintable:
All Vandal and Wraith weapons.
The Harkonar Wraith Armour and Syandana.
Updated icons for the Lato and Braton Vandal.
Improved Jat Kusar weapon trail so that it is more visible.
Toned down lens flair on Nekros' idle.
Improved Operator movement animations in the Landing Craft to remove weird leg and arm motions.
Changed the TennoGen Knaita Mag skin’s default colors to match the Steam Workshop’s main image. Icons for Helmet and Skin have been updated to match as well.
Updated Grineer reaction animations to be snappier.
Updated the Shield Lancer’s shield to PBR.
Polished Grineer mobility animations.
Ash’s idle smoke now reacts to lighting.
Reduced particle count on one of Rell’s manifestation abilities.
Players who have the blueprints for The Limbo Theorem, Hidden Messages, or Patient Zero will now automatically receive the quest itself upon logging in. The blueprints will be removed and if they were under construction, the resources and credits will be refunded (except for the argon crystals for The Limbo Theorem, sorry!).
Anti-MOAs are now able to spawn in Exterminate and Mobile Defense missions on Jupiter.
Tweaked the glass material on the Orokin capsules in the first mission of Vor’s Prize.
Updated Quaro Sugatra’s material rigidness to make it perform more like metal.
Updated the Liset’s appearance in the cinematic during the first mission of Vor’s Prize.
Cleaned up a small patch of unintended Infestation on the Corpus Outpost tileset. Looks like those Corpus janitors were really slacking!
The Gear wheel can now have up to 12 items!
The in-game Market now includes a separate category for Warframe Deluxe Bundles!
The Ayatan Star installing prompt will now only display once per Ayatan installing session rather than on every socket.
Improved Hydroid’s Tempest Barrage when aiming through doorways. The Barrage will better hit the aimed location than the actual doorway.
Tweaked the Hydroid Graxx Skin default colors to better match original design.
Reduced the range at which NPCs see ragdolls / projectiles etc - this helps reduce the chance an NPC will see a body a long distance away and become alert.
Optimized scripts used by Defection missions.
Optimized the Infested Tar Moa sounds.
Made many small performance optimizations to all Warframe abilities.
Optimized Coolant Leak Mod slightly.
Removed being able to Quick Revive yourself when dueling in the Dojo.
The Sharpened Claws Kavat Mod now only applies the Armour debuff when actually dealing damage. Previously the Armour debuff would activate even if no damage was dealt.
Changed Juggernaut's response to Warframe abilities to be consistent with other bosses.
Grineer Blunts now only take Melee damage and have a passive Health drain.
Reduced the radius on a light used on a few of Volt's abilities.
The Simulacrum “Invincibility” option now works on Operators!
Updated the Ogris and Grineer Napalm’s fire FX.
Made sound optimizations for Nezha’s Fire Walker.
Toned down the smoke FX of Excalibur’s Radial Blind.
Kela De Thaym is no longer weak to finishers.
Slightly tweaked the visual FX of Frost's Snowglobe

FIXES:
Fixed a crash related to Harrow’s HUD.
Fixed numerous Armor Attachments clipping through the Hydroid Graxx skins.
Fixed getting stuck in the vent leading into Jordas Verdict Stage 3 nerve area.
Fixed misleading objective marker pathing in the Once Awake quest.
Fixed enemies not spawning in the Grineer Shipyard Mobile Defense Sortie tileset.
Fixed not being able to disable lockdown in the third mission of the Second Dream quest.
Fixed Syandanas not scaling when Titania casts Razorwing.
Fixed a case where casting Hydroid's Tidal Surge into a Nullifier could get you stuck in the animation unable to do anything.
Fixed Hydroid’s Tidal Surge Augment immunity wearing off early if cast a second time while active.
Fixed Helios and Helios Prime take a long time to find a new target after being interrupted.
Fixed the weapon trail from the Arca Plasmor being offset to the barrel.
Fixed a plethora of Syandanas clipping through Equinox’s Insomnia Skin, and Rhino/Rhino Prime.
Fixed weapon skin blueprints not showing the proper number of already owned in foundry.
Fixed unequip animation playing twice for some weapons.
Fixed Mozi Syandana not displaying properly on some Warframes and Skins.
Fixed excessive bloom in the Donda’s Market diorama.
Fixed Vor disappearing after the first beam block in the first mission of Vor’s Prize.
Fixed Broca Syandana being bent while equipped on Nyx.
Fixed Scourge not being affected by Adhesive Blast and Firestorm Mods.
Fixed top section of Repala Syandana being rigid and bent at request of creator.
Fixed a variety of Syandanas clipping into the Trinity Strega Skin.
Fixed Nave Syandana clipping through Titania’s wings.
Fixed objective marker pathing in the Grineer Shipyard tileset.
Fixed bullets from Pandero’s Alt Fire coming from the holster position and not the gun when performing a Melee slide attack.
Fixed the Grineer Fortress minimap appearing to have an edge.
Fixed the 'Disable Sniper Scope' UI option causing regular reticle to not show up initially.
Fixed various world holes in the Corpus Outpost level.
Fixed arrows from the Lenz not detonating if fired into a corpse.
Fixed a spot in the Orokin Derelict where enemies and Companions could get stuck as per: https://forums.warframe.com/topic/81829 ... ot-in-ods/
Fixed various escapable level holes in the Grineer Shipyards tileset.
Fixed various escapable level holes in the Infested Corpus Ship tileset.
Fixed various escapable level holes in the Orokin Lua tileset.
Fixed the Arsenal displaying a ‘Charged Throw’ stat when Modding a Sentinel with Deconstructor or Deconstructor Prime.
Fixed being able to avoid the disappearing platforms in the Mastery Rank 13 test.
Fixed the Star Chart UI displaying Void Fissure mission information to those who do not own any Relics.
Fixed Clients not seeing the Hosts Angstrum/Prisma Angstrum ammo magazine cycle correctly.
Fixed the Corpus enemy models in the Clan Energy Lab appearing fully black due to bad lighting.
Fixed Syandanas colliding with Nova Prime’s mesh.
Fixed Rhino's Roar FX not appearing on buffed allies helmets.
Fixes issues with the angle of the Jat Kusar slam FX.
Fixed issues with Hydroid's water FX not having ideal ripples.
Fixed issues with Oberon Prime's Hallowed Ground fern FX not appearing correct if cast on small places.
Fixed issues with casting Hydroid's powers too quickly in succession leading to improper FX.
Fixed issues with Harrow's Thurible FX appearing broken with Melee Channeling.
Fixed issues with certain dialog windows appearing behind the Star Chart.
Fixed issues with elevators being used to escape through certain roofs.
Fixed an issue with Rescue targets possibly instantly dying on water.
Fixed issues with extreme bloom in the Grineer Galleon.
Fixed issues with destroyable loot crates spawning in rocks in the Law of Retribution.
Fixed issues with the Xiphos landing craft clipping through the Grineer Galleon level.
Fixed an issue with people being unable to trigger Transference during The War Within.
Fixed certain Operator hairstyles appearing completely transparent during transmissions.
Fixed some mesh flickering issues on the beams in the Sands of Inaros tomb.
Fixed certain meshes and assets appearing entirely black.
Fixed rewards not appearing in the end of mission window after dying as operator in a mission and entering the Void respawn sequence.
Fixed an extra empty Mod slot sometimes appearing when Fusing Mods.
Fixed newly identified Rivens giving your weapon negative Mod capacity, when it should just unequip.
Fixed Prisma Jet Sentinel Wings diorama and store description wrongfully warning that the wings are a cosmetic for the Diriga only when they are available for all Sentinels.
Fixed the Platinum icon not being centered in the orange background for unowned Landing Crafts in the Market.
Fixed missing transmissions in the Kuva Fortress assault missions.
Fixed a script error on Lua Spy missions.
Fixed no enemies spawning after host migration in Mobile Defense missions.
Fixed an issue in the final cutscene of The Second Dream quest where the Lotus and the Operator would disappear momentarily, giving players the ability to control their Warframe.
Fixed wonky Archwing transitions in the final tileset of The War Within quest.
Fixed navigation issues in the Infested Hive tileset.
Fixed Jordas being near invisible during transmissions in the Jordas Golem Assassinate mission.
Fixed several map holes in the Corpus Outpost, Corpus Ship, Grineer Fortress, Grineer Asteroid, and Grineer Sealab tilesets.
Fixed crates spawning inside the tilse in the Infested ship tileset.
Fixed specific instances in the Grineer Fortress tileset where if a player stood at the edge of extraction it would force them into Archwing mode and cause them to clip through the tile.
Fixed Grineer Hellions floating in air when their jetpack is destroyed.
Fixed using Loki's Switch Teleport in mid-air causing teleported enemies to float mid-air until the ability animation was complete.
Fixed Syandanas not sitting properly against Harrow’s cloth.
Fixed skins on the Soma not previewing on its clip in the Arsenal.
Fixed a bug where players could fall into the floor if they rushed the hack Console in Grineer Fortress spy missions.
Fixed tumor destruction FX not appearing in Infested Ship Rescue missions.
Fixed the Javlok and the Ferrox alt fire playing their holstering animation after throwing.
Fixed Ancients getting stuck trying to step their melee attack indefinitely after a player parries them.
Fixed the Igaro Syandana positioning on all Warframes.
Fixed decorative asset floating from a wall in Corpus Outpost tileset.
Fixed the Aquiros Syandana floating off of Valkyr’s base model, Valkyr Prime, and specific Valkyr Skins.
Various LOC fixes.
Fixed Arcane Helmets not being listed when selecting an Arcane to Normal Helmet conversion blueprint.
Fixed a progress stop in the Archwing quest where no enemies spawned and where waypoints lead to nowhere.
Fixed Harrow’s Thurible shadow being visible even if you are not casting.
Fixed minimap issues on Corpus Ice Planet tileset.
Fixed issues in some levels where projectiles would abnormally slow.
Fixed issues with broken navigation in Corpus Outpost tileset.
Fixed ragdoll not having a head if you die while invisible.
Fixed a case where some melee enemies would get stuck in their melee attacks indefinitely.
Fixed being unable to stealth attack Ancients and Feral Kubrows.
Fixed excessive bloom on certain a doorway in the Corpus Ice Planet tileset.
Fixed visible map hole in the Corpus Outpost tileset.
Fixed Naru Syandana textures as per Creator’s request.
Fixed material on the Equinox Insomnia Skin’s helmet to match other Equinox helmets.
Fixed some door materials not matching their locked/unlocked state.
Fixed visible yellow seams on the floor of the Corpus Ship tileset.
Fixed rocks poking into other tiles in the Grineer Asteroid tileset.
Fixed ice surface clipping into the platform.
Fixed being able to zoom out on your Warframe when hitting ESC upon opening the Star Chart.
Fixed AI getting stuck on a staircase in Grineer Galleon Defense missions.
Fixed being able to break the Scanner in the Orbiter by continually turning it on and off again.
Fixed Syandanas defying gravity during wall latch, tight ropes, and certain abilities.
Fixed the Excavator being improperly labelled “Extractor” in localized versions of the game.
Fixed crates being able to spawn in areas that might not be accessible on the Orokin Tileset.
Fixed a rare case of being unable to exit Decorator Mode when using a controller if your bindings were set a specific way.
Fixes towards Archwing enemies getting stuck on obstacles in the environment.
Fixed the Broca and Obsidian Azura Syandana clipping through Saryn’s Orphid Skin.
Fixed various Syandanas clipping through Nyx and Nyx Prime.
Fixed the Melee combo counter overlapping Nidus, Vauban, and Ivara’s ability UI indicators.
Fixed missing objective markers in Corpus Trench Run Archwing missions.
Fixed a script error when firing the Operator Void Beam in the Second Dream quest.
Fixed Sugatras not attaching properly on the Arca Titron.
Fixed incorrect textures applying to the Grineer Galleon Sabotage Coolant after destroying it.
Fixed the Sancti Magistar Health on charge attack function not working with the Palatine Skin equipped.
Fixed Power Strength Mods not applying to Harrow’s Covenant scaling Crit Chance.
Fixed Zephyr’s Tornados turning invisible when shot with the Arca Plasmor.
Fixed seeing the number of Revives/Affinity cost when downed in the Simulacrum.
Fixed Synthula Alerts appearing in the World State Window before having unlocked the Kuva Fortress via The War Within quest
Fixed Sugatras and other decorative Attachments flailing wildly and moving at 3 million times the speed of light for a few seconds before being told to chill by the laws of physics.
Fixed the counter of Landing Craft Decorations owned increasing in the Market after placing the Decoration.
Fixed Fomorian Ship not appearing in the sky during the Law of Retribution Trial. Now the laser won’t be appearing out of thin air!
Fixed being unable to preview changes done to a Kubrow or Kavat after removing them from Stasis if they are part of a Loadout.
Fixed Stiletto Prime’s clip appearing to float when reloading.
Fixed incorrect animation used when firing a bow while crouched and moving to the left.
Fixed a platform on the Lua tileset clipping into the ice below it.
Fixed enemies getting stuck in a room in Grineer Shipyard Mobile Defense missions.
Fixed not being able to complete the Security Camera Codex entry.
Fixed the Mastery Sigil displaying the incorrect Rank number when viewing it in the player's Profile.
Fixed Chat filters sometimes incorrectly including messages that should be ignored.
Fixed a crash that would occur when someone other than Inaros finishes Devouring an enemy.
Fixed Mirage’s Slight of Hand interaction with pickups.
Fixed enemy navigation issues in the Grineer Forest tileset.
Fixed being able to rapidly fire your Bow if Reflex Guard is equipped.
Fixed some script errors that could occur if you killed targets affected by Equinox's Rage.
Fixed the Stalker spawning at the very end of a Void Fissure Defense mission while you’re invulnerable.
Potentially fixed a script error when using Nyx Prime’s Absorb ability.
Fixed Frost’s Avalanche damage being delayed on enemies who were already in a reaction animation.
Fixed Warframe custom HUDs not properly changing if you switch from one Warframe with a custom HUD to another (e.g. Simulacrum arsenal).
Fixed one case where ragdolls that were pinned by a projectile would flail their limbs like they belonged outside a car dealership.
Fixed script crash for firing an Amprex and being killed at a specific moment while holding the trigger.
Fixed script crash that could occur if you used Transference to your Operator at the right moment while casting Hydroid’s Tentacle Swarm.
Fixed some incorrect Portuguese LOC descriptions.
Fixed Operator having a floating head after using Arsenal in Simulacrum.
Fixed the Infested Hive Tumors not appearing in the Codex after being scanned.
Fixed the Archwing Rush Drones not appearing in the Codex after being scanned.
Fixed Warframes holding their hand out to the left when jumping along walls to the right. Directions are hard.
Fixed poor optimization on weapons like the Ignos, Nukor, and Cycron.
Fixed an issue with Shade's Ghost removing cosmetics from your invisible silhouette.
Fixed issues with accessing Dojos that are going through tier shifts.
Fixed Switch Teleport causing Titania to clip through floors.
Fixed a crash with Equinox’s Duality Augment.
Fixed a rare crash.

Conclave Changes & Fixes
Conclave’s innate Power Rate is now variable based on how much energy you have:
0-25, 2.5 Power Rate (3 during Energy Surge)
25-50, 1 Power Rate (1.5 during Energy Surge)
50-75, 0.5 Power Rate (1 during Energy Surge)
75-100+, 0.25 Power Rate (0.5 during Energy Surge)
Increased the time kill assists count from 3 to 5 seconds in Conclave.
Increased get up animation speed from knock down in Conclave.
Plan B can no longer be used with the Lenz or Zhuge.
Limbo's Banish duration reduced to 4 seconds in Conclave.
Loki's Decoy duration reduced to 6 seconds in Conclave.
Titania's Spellbind disarm duration reduced to 4 seconds in Conclave.
Nyx's Mind Control range reduced to 20 meters and is also removed on damage from Nyx in Conclave.
Wukong's Cloud Walker duration reduced to 4 seconds in Conclave.
Equinox's Metamorphosis duration reduced to 6 seconds in Conclave.
Duration removed from Vauban's Tesla deployables and a max of 2 deployed at once added in Conclave.
Fixed ability icons being greyed out for Clients in Conclave.
Fixed an issue in Lunaro where curved throws would hit the ground first.
Fixed an issue where Mutalist Cernos poison clouds quick shots were doing more damage than charged shots. We also reduced the duration of quick shot poison clouds.
Lie in Wait Conclave mod changed to +20% Fire Rate while crouching.
Reduced the collision size of Javlok's primary fire projectile in Conclave.
Sun vs. Moon Conclave modes will now attempt to auto balance teams during matches.
When a team has more than 1 player than the other team, the last player to join the session will be swapped to the team with less players.
The player that is chosen to swap teams will receive an Affinity Bonus at the end of the match.
Players that joined as a squad will not be affected by auto balancing.
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Re: Warframe

Post autor: sp0q »

Łoszfak, gęsto. Aż chyba zaktualizuję.
Call me GypsyMalaga. Prepare your anus for boarding.
snufkin90 pisze:spoq.... Ty jesteś jak japońskie pornole...
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Re: Warframe

Post autor: Your3vilTwin »

Jeszcze dodam, że od wydania aktualizacji kilka godzin temu wyszedł hotfix wprowadzający kilkanaście poprawek... A pokraki z DICE nie potrafią od roku zrobić porządku z przeglądarką serwerów w swojej gównianej grze.

Widzę, że dziś nocka będzie zarwana.
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Re: Warframe

Post autor: fr1maN666 »

Your3vilTwin pisze:Widzę, że dziś nocka będzie zarwana.


Ojciec wraca ?
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Re: Warframe

Post autor: Your3vilTwin »

Tak pytał się o ciebie. Mówił, żeby przekazać, że tęskni. Fajniejszego dziewica w życiu nie maił.
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Re: Warframe

Post autor: fr1maN666 »

Your3vilTwin pisze:Tak pytał się o ciebie. Mówił, żeby przekazać, że tęskni. Fajniejszego dziewica w życiu nie maił.


#proud
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Re: Warframe

Post autor: sp0q »

Pffff, to chyba mocno zaciskał zwieracz żeby zrobić dobre wrażenie :D
Call me GypsyMalaga. Prepare your anus for boarding.
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Re: Warframe

Post autor: Your3vilTwin »

Nie nie to jeszcze jakaś znajomość z czasów nim furman poszedł do komunii i poznał w kościele swoją pierwszą prawdziwą miłość. Potem ponoć już nie było czego zaciskać.
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Re: Warframe

Post autor: fr1maN666 »

Po I komunii to mnie do dzisiaj pamiętają. Ciężko zapomnieć o bliznach po ranach szarpanych na prąciu.
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Re: Warframe

Post autor: sp0q »

Nie mieliście może ścin w tym nowym hubie i na otwartej mapie? Na statku gra działa ok, ale już przy lądowaniu zaczynają się co jakiś czas ściny trwające parę sekund. CPU niby nie szpilkuje.
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Re: Warframe

Post autor: Your3vilTwin »

W hubie tak. I zauważyłem że jest to spowodowane ilością graczy. Staraj się zawsze wybierać instancje gdzie jest "clam" albo "empty".
Na otwartej mapie nie mam ścinek. Ale w sumie nie grałem jej jeszcze z randomami. Albo gram sam, albo z kimś ze znajomych.
Największe ścinki mam w tym przejściu pomiędzy hubem a otwartym światem. Ale obstawiam że jest to związane z wczytywaniem się mapy.

Ogólnie pod względem wydajności nie zauważyłem żadnego spadku pomiędzy standardową mapą a tą nową otwartą. Postarali się.
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Re: Warframe

Post autor: Your3vilTwin »

Nowa zawartość w drodze.

[bbvideo=560,315]https://youtu.be/4sptZNz5T5c[/bbvideo]
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Your3vilTwin
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Re: Warframe

Post autor: Your3vilTwin »

Ciekawy dokument na temat DE i tego jak powstawał Warframe.
[bbvideo=560,315]https://youtu.be/UOE6528pwFc[/bbvideo]
[bbvideo=560,315]https://youtu.be/NA5vT1LooXk[/bbvideo]
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Re: Warframe

Post autor: Salendo »

Cały ten "new content" ma być pod koniec 2018
[bbvideo=640,360]https://www.youtube.com/watch?v=oecQ8a4roUQ[/bbvideo]
[bbvideo=640,360]https://www.youtube.com/watch?v=j7MqiQ3uzfM[/bbvideo]
[bbvideo=640,360]https://www.youtube.com/watch?v=sE-VRFj997I[/bbvideo]
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Re: Warframe

Post autor: Your3vilTwin »

[bbvideo=560,315]https://youtu.be/f5FZR5gHB_I[/bbvideo]
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Re: Warframe

Post autor: Your3vilTwin »

[bbvideo=560,315]https://youtu.be/Bjk6pvn5j-8[/bbvideo]

Będą próbowali zmigrować konta z PC do Switcha. Jeżeli im się uda....
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Re: Warframe

Post autor: sp0q »

Yeti, co się teraz robi w ogóle w Warframe? Chciałem wskoczyć czekając na black friday z zakupem Forsaken, ale po odpaleniu stwierdziłem, że kompletnie nie pamiętam jaka jest kolejność rzeczy ;)

Czy jeśli nie przeszedłem wszystkich planet to mam sobie głowę zawracać otwartymi mapami i lataniem statkiem?
Call me GypsyMalaga. Prepare your anus for boarding.
snufkin90 pisze:spoq.... Ty jesteś jak japońskie pornole...
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