We are on the finish line. Everything is merged and being tested. Right now its only about bugs because of the huge amount of new and rewritten code and some issues, related to the updated engine. So, we want to warn you, that the new patch will definitely contain missed bugs and issues which will be fixed quickly in the next hotfixes. But we believe that everything will be fine - that's why we are polishing game thoroughly right now.
We started to prepare a huge list of changes and fixes - you will see by yourself the amount of work we did. Don't be sad, if you will not see something that you wanted in 0.12. The only question and you know it - when? Let's say that we need 2 weeks approx from now. It could be more or it could be less but slightly. There will be pre-wipe events before it for sure.
We are very grateful. For your patience and dedication. It makes us and our work feel important.
Trailer 0.12 - niedługo premiera ;) [bbvideo=560,315]https://www.youtube.com/watch?v=ODiEy2ClWNw&feature=youtu.be[/bbvideo]
I modyfikacje ciuszków: https://imgur.com/a/qCFBFLk Wygląda mega ciekawie... teraz będzie dopiero ciężko odróżnić gracza od scava + pewnie w late-game wszyscy będą latać w camo :D
In today's technical update of the servers, we made an adjustment of the view of bots through the grass and bushes for the online mode. In this regard, we ask you to check these changes as much as possible and tell us your opinion
Call me GypsyMalaga. Prepare your anus for boarding.
snufkin90 pisze:spoq.... Ty jesteś jak japońskie pornole...
While leveling skills, the character will now have "exhaustion” of skill per raid, this means that skill will be leveled more slowly during the raid after every repeat. If you do not level a certain skill for a while (a few minutes), the character will recover and will be able to level this skill with normal speed again. This change is directed against skills abuse (targeted and consecutive leveling of the same skill) Skills now have a maximum level that can not be overcome even with stimulants-60 Secured containers can no longer be discarded during a raid Secured containers can no longer be put inside other containers, it can only be put in the slot of the secured container of the character. If you’ve had your secured container inside another container, it will return through in-game message system after the update Special optical devices, helmets and helmet mounts can no longer be placed in secured containers. If you’ve had your devices inside a secured container, it will return through in-game message system after the update Added a limit on the amount of money that you can carry in the inventory of the character (no such limits in stash) - 150,000 rubles, 1000 dollars, 1000 euros (limits can be changed for balancing purposes) If your character died without an equipped firearm (any kind of), then after the raid he will recover only 1% of health, not 30% If you left the raid prematurely (through disconnect), then in the main menu you will recover only 1% of health, not 30% If you entered the raid in a group and you were killed by a member of your group, then in the main menu you will recover only 1% of health, not 30% If you kill yourself in a raid, then in the main menu you will recover only 1% of health, not 30%
Optimizations:
Various game optimizations (locations, rendering)
Added:
Added options in traders menu for the flea market search Added hideout menu options for flea market search Added a new music track to the main menu
Corrected:
Fixed one of the bugs causing endless treatment animation that can not be canceled Fixed a bug which caused FPS to drop if optics and canted sight were equipped Fixed a bug with no sound of falling ammo casing Fixed a bug with refilling empty fuel tanks by joining a raid Fixed a bug with the inability of the scav to extract the raid after reconnect Fixed bug with displaying stationary weapons (AGS), if you reconnect while loading it Fixed a bug where when saving a weapon preset "PM", the name of this preset is assigned to all disassembled weapons Fixed a bug where flea market filters were not reset after searching for weapon parts Fixed a bug where required parts for weapon preset were not displayed Fixed a bug where the image in optics disappeared after reconnect Fixed a bug where some settings were not saved Fixed a weapon preset bug where it was impossible to buy parts of a weapon build if one item from build was not available Fixed a flea market bug, where the search for related items was not reset Now the transition to windowed mode and back via Alt + Enter works correctly Fixed a bug in weapon presets that prevented you from removing the checkmark from missing part Fixed a bug where a third-person character would be stuck in the same position if not throwing a grenade after pulling the pin Fixed a bug in the weapon presets interface, where the inscription "you have all the necessary parts for this preset." appeared in an empty window Fixed some issues that would cause the grass to turn blue in optics Various minor fixes Various minor visual fixes Fixed various in-game bugs Increased stability of game servers
Changed:
Now grenades (Hand grenades and AGS rounds) do not cause damage through walls or through the ground Now you can fold the stock of the weapon by clicking the middle mouse button on it Now the dot of the laser sight has become brighter Now when buying items on the merchant screen the list of items is not scrolled to the top after the deal Now, if you don't have the weapons you need for preset, you'll be shown a pop-up, with the missing preset parts The maximum value of the “Sharpness" effect in the graphics settings has been increased to 3.0.
Na forum wrzucili development plan - najważniejsze to komunikat, że wipe przewidują za około 5 miesięcy, wraz z mapą Streets of Tarkov. To by było tyle jeśli chodzi o marzec ;) natomiast w międzyczasie pchną rework 'weight system' i steam audio. Cała reszta posta to screeny z twitchtv.
Post z instagrama - wygląda jak element reworka weight systemu. Zakładam że coś w stylu - im wyższy ciężar ekwipunku, tym mniejszy komfort. Oczywiście nie wiadomo na co to będzie miało wpływ ;)
Pierwsze co przyszło mi do głowy że przez fort i najcięższy hełm będzie taki debuff, że jednak meta przesunie się w stronę class 4.
Call me GypsyMalaga. Prepare your anus for boarding.
snufkin90 pisze:spoq.... Ty jesteś jak japońskie pornole...
We have started the installation of 0.12.3 patch for Escape From Tarkov.
We plan to complete it within two hours - during this time the game will be unavailable.
Added:
Added the context menu “Equip” for the receiving letters screen Now you can choose which items you want to use in crafting Optimization:
Minor game server and game client optimization, fixes AI:
Now they take into account the distance to PMCs when firing a grenade launcher Fixed a bug in which bots did not go out from under the fire and started healing Various minor behavior fixes
Fixed:
Fixed a bug where at the end of the raid, statistics from the previous raid was displayed Fixed a bug in which the sound filter of active headset and the faceshield effect were applied in the hideout after reloading weapons in shooting range The bug with ammo check was fixed, when it was possible to find out the amount of rounds in magazine, by moving it from cell to cell. This is the functionality of the elite skill level. The weather system has been reworked, now it will work more correctly and will switch smoothly Fixed a bug where one product was bought when pressing the Y button on a flea market Fixed a bug where it was impossible to transfer the item to inventory by CTRL + Click and interaction with weapons was blocked Fixed a bug where voice settings would not change Fixed a bug in which there were empty fields on PMC dogtag, it happened in case of suicide. Now there will be dashes instead Fixed a bug where the character did not raise-lower the visor of the helmet in the first person Fixed a bug that would not allow in some cases to unload ammo from the magazine Fixed a bug in which the stash screen was available during raid Fixed a bug in which the weapon modification was not equipped with the use of context menu Hideout, fixed incorrect display of the production timer Flea market, fixed a bug in which an incorrect tax was calculated and could withdraw more money when setting an offer Flea market, now you can put up an offer, in exchange for the main part of the weapon Flea market, fixed a bug when the current search was not updated when the filter was reset Flea market, the order of displaying categories and items displayed in the item search has been fixed Flea market, now items inside a category are in alphabetical order Flea market, fixed a bug where a message appeared about putting up a pack of goods when only one item was displayed Flea market, fixed a bug, when sorting armor by its condition, broken armor used to be displayed Fixed display of drop-down menu of items when receiving insurance or letters from a flea market Fixed a bug when the automatic transfer of items from mail was interrupted, the “take all” button became unavailable Weapon presets, fixed a bug when the characteristics of the weapon were displayed, in the absence of the gun itself Weapon presets, now the popup for entering the preset name is not showing up every time, when you click on the “save” button Weapon presets, a bug was fixed where the message that there are all the mods necessary for assembling did not appear Weapon presets, now the filter is reset, after searching for items, through presets system Weapon presets, fixed sorting of items on the flea market, according to weapon filters Ergonomics parameter display bug is fixed Fixed bug with displaying quest progress during the raid Quests, fixed the display of reward for the quest “An apple a day - keeps the doctor away”, now it is issued according to the description Fixed a bug that prevented stacks of money from merging, giving a warning about exceeding the money limit in the inventory Fixed one of the layering errors of the main menu on the settings screen Fixed one of the bugs of layering menu screens on each other Corrected display of text input when editing container tag Various minor bug fixes and game error fixes
Changes:
Flea market, the “remove barter items” filter setting is now enabled by default Now you will not receive experience for the picking up of items produced in the hideout
Call me GypsyMalaga. Prepare your anus for boarding.
snufkin90 pisze:spoq.... Ty jesteś jak japońskie pornole...