Escape from Tarkov - nowości, patche itd.

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Re: Escape from Tarkov - nowości, patche itd.

Postautor: sp0q » 06 mar 2020, 22:45

Wstępne pecznołty 0.12.4:

Dear Escapers!

We are glad to present you the preliminary patchnotes for the upcoming 0.12.4 patch!

Added:

-Interchange location has been reworked
-Interchange location lighting has been updated
-New interactive objects, new location exfils
-Various problems with culling, physical colliders have been fixed
-New mechanics, overweight. The character receives various debuffs while carrying a certain amount of weight (increased equipment noise, movement speed limits, increased stamina consumption, etc.)
-Fatigue effect debuff has been added, which appears if the character keeps the stamina at a low level for a long time. Energy consumption increases with this effect.
-Now The character's stamina indicator is divided into arms and legs. The arm's stamina is consumed when aiming, throwing grenades and fighting with melee weapons. The legs stamina is consumed during sprinting, jumping, changing body positions, etc. Also, the legs stamina starts to drain when the hand's stamina drops to zero.
-The "trading "flea market", "inventory" buttons have been added to the bottom panel of the interface for quick access.
-New hand grenades based on the VOG-17 and VOG-25 prototypes.
-The resolution of your screen is automatically determined and applied as standard settings, at the first start of the game.
-New weapon mods
-New sets of character customization and equipment
-New BEAR top called “Telnik”
-New BEAR pants called “Tiger”
-New USEC top called “TIER2”
-New USEC pants called “Commando”
-New SCAV top “Olimpic shirt Russia”
-New body armor, tactical vests, backpack, helmet, active headset
-Grenade case
-New barter loot and new trading schemas requiring this loot
-New hideout crafting schemas
-New quests with new outfits as a reward

Optimization:

-Minor lightning optimizations
-Minor decals optimizations
-Various server stability optimizations

Fixed:

-Fixed a bug in which saving the weapons preset, all inventory, and trading operations could freeze
-Fixed part of inventory display bugs at 2k (or 1440p) screen resolution
-Fixed a bug where AI corpses could disappear during reconnect
-Displaying of notifications while receiving weapons from a SCAV box has been fixed
-Fixed a bug when the production timer might not be updated when the generator ran out of fuel
-Fixed a bug when it was impossible to enter the hideout after transferring graphics cards from the Bitcoin farm
-Fixed a bug when the context menu did not appear on items brought by SCAV
-Fixed a bug when the item could remain unexamined after production
-Fixed a bug when you, with a pistol or melee weapon, press the sprint button twice, the character runs in place
-Now you won’t be kicked to the main menu, after receiving a “the stash is full” error
-Fixed hideout bug which allowed to appear a window for transferring items from the first-person view
-Fixed pop-ups which can appear not in the center of the screen
-A bug while the pop-up with a list of missing items appears beyond the screen
-Fixed a bug which caused errors at the flea market while there are barter offers
-Another various bug fixes and corrections

Changed:

-Stimulants parameters have been adjusted, debuffs became weaker
-The weight of various items has been adjusted
-The flea market is now available from the 15th PMC lvl (was lvl 5)
-Small reflex sights marks were downscaled (aimpoint, romeo, trijicon)
-Accuracy values in weapon characteristics are now displayed in Minutes Of Angle
-We added a weapon name to the standard weapon presets, which they relate to
Call me GypsyMalaga. Prepare your anus for boarding.
snufkin90 pisze:spoq.... Ty jesteś jak japońskie pornole...
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Re: Escape from Tarkov - nowości, patche itd.

Postautor: versedii » 10 mar 2020, 0:41

Odradzam gry w Tarkova aktualnie.

Jest Cheat który wyjmuje wszystko, nawet z gammy jak jesteście żywi.

Albo nie nosić RR, kluczy niczego cennego.

https://www.reddit.com/r/EscapefromTark ... me_too_op/
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Re: Escape from Tarkov - nowości, patche itd.

Postautor: ocet » 11 mar 2020, 17:07

Podobno problem został rozwiązany ;)

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Re: Escape from Tarkov - nowości, patche itd.

Postautor: sp0q » 13 mar 2020, 8:27

We are making and made several changes already:

1. Ingame money disappearing bug must be fixed already (we are thinking about compensation for those who lost money).
2. Fleamarket gate is lowered to 10 LVL
3. Increased weights for overweight effects (now overweight starts from 40 kg and blends to 70 kg (was 30 and 60 kg) (yes, we can tweak it, yes we said that we will tweak it during tests and balancing), increased stamina capacities and so on.
4. We did something to lower headbobbing effect while being overweight (also this headbobbing will be linked to headbobbing slider in settings soon)
5. There is no 60kg tank battery. it was an old weight that was fixed shortly right after update
Call me GypsyMalaga. Prepare your anus for boarding.
snufkin90 pisze:spoq.... Ty jesteś jak japońskie pornole...
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Re: Escape from Tarkov - nowości, patche itd.

Postautor: sp0q » 13 mar 2020, 14:34

another status update:

1.lowered the rate of stamina depletion while being prone in ADS (currently live)
2.increased sensitivity while you run (currently live)
3. investigating static camera on recoil issue (recoil feels different now)
4. lowered camera bobbing more (it will be removed entirely or through settings) (currently live)
5. fixed 1500 error on fleamarket (currently live)
6. increased breath capacity (currently live)
7. fixing fall abuse
8. working on alternative 1440p interface scaling methods
Call me GypsyMalaga. Prepare your anus for boarding.
snufkin90 pisze:spoq.... Ty jesteś jak japońskie pornole...
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Re: Escape from Tarkov - nowości, patche itd.

Postautor: sp0q » 13 mar 2020, 15:32

Call me GypsyMalaga. Prepare your anus for boarding.
snufkin90 pisze:spoq.... Ty jesteś jak japońskie pornole...
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Re: Escape from Tarkov - nowości, patche itd.

Postautor: sp0q » 15 mar 2020, 14:11

Current status:
- Did more balancing changes to weight system (stamina depletion rates, overweight range etc)
- Increased heavy armor durability
- Changing endurance and strength leveling principle (you will be able to level them with medium overweight (not max overweight as now)
- Fixing different issues related to new patch (AI not seeing doors, sound and light issues on Interchange, invisible rocks etc)

Some of the fixes we do live, some of them will be in the upcoming hotfixes
Call me GypsyMalaga. Prepare your anus for boarding.
snufkin90 pisze:spoq.... Ty jesteś jak japońskie pornole...
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Re: Escape from Tarkov - nowości, patche itd.

Postautor: ocet » 16 mar 2020, 10:32

Ja póki co odpuszczam chyba całkiem tarnów... te lag spike co mnie zabijają dzień w dzień są troche... irytujące ;)
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Re: Escape from Tarkov - nowości, patche itd.

Postautor: TeGies » 16 mar 2020, 14:25

Nie poddawaj się!
˙zsıʍoɯ ɯʎzɔ o 'ɐıɔǝɾod zsɐɯ ǝıu ıʞodop 'ǝʇsoɹd ʇsǝɾ oʞʇsʎzsʍ
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Re: Escape from Tarkov - nowości, patche itd.

Postautor: sp0q » 17 mar 2020, 12:42

Hello, rebziki!

So, after the dust has settled, We decided to give you current status - what is going on and what's planned for the patch 12.5.

First of all, no matter what, thank you for your feedback related to new features - we did a lot of balancing changes to weight system, we fought headbobbing problem and currently working on hotfixes related to all the major problems you described recently.

Also we are continuing to modify servers, currently testing new load balancing system to increase the amount of free rooms to play, adding new servers in different regions. Actively working with BattlEye.

So, the next 0.12.5 patch will be 95% fixes and optimizations. It will include a couple of features like quick after raid healing, post-effects filters, no additional content.

That's it! As we said before - we plan to do patches every month. So it will be not so long till 0.12.5.

Thank you for support! The game will be more complex, we will introduce many features that will require testing and changes - don't forget this!

And the most importantly - stay safe and be careful in this difficult times!
Call me GypsyMalaga. Prepare your anus for boarding.
snufkin90 pisze:spoq.... Ty jesteś jak japońskie pornole...
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Re: Escape from Tarkov - nowości, patche itd.

Postautor: Slo1kDz3mu » 21 mar 2020, 15:34

Nikita chyba pochlał, bo prezenty rozdaje:

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Re: Escape from Tarkov - nowości, patche itd.

Postautor: TeGies » 21 mar 2020, 15:40

Zaraz wpadnę to sprawdzić
˙zsıʍoɯ ɯʎzɔ o 'ɐıɔǝɾod zsɐɯ ǝıu ıʞodop 'ǝʇsoɹd ʇsǝɾ oʞʇsʎzsʍ
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Re: Escape from Tarkov - nowości, patche itd.

Postautor: sp0q » 21 mar 2020, 15:44

mhm, też zarobiłem właśnie.

edit. oczywiście już wyjebało backend xD
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Re: Escape from Tarkov - nowości, patche itd.

Postautor: sp0q » 24 mar 2020, 17:04

Tomorrow, at 11:00 Moscow time, we plan to start installation of the game update 0.12.4.6440 for Escape from Tarkov. We plan to complete it within two hours - during this time the game will be unavailable.
Fixed:
- Fixed various exploits for leveling skills
- Fixed invisible obstacles on Shoreline
- Fixed a bug when a message about the unavailability of goods would be shown above the list of offers on the flea market
- Fixed elevator extraction on Lab
- Fixed a bug which allowed to use parts of an equipped weapon for production in the hideout
- Fixed a bug which wouldn’t let the character run even though there is available stamina for it
- Fixed a bug which caused Error 228 when folding stock on the message screen
- Fixed sound overlapping and changed siren sounds on Interchange
- Weapon modding interface now has no limits on 21;9 screen format
- Some pop-ups now appear in the middle of the screen
- Strength skill now gives an additional bonus for sprint
- Fixed a bug which wouldn’t allow a player to fold a stock of a gun when he had melee weapon in his hands
- Fixed a bug which caused the main menu to not open because of an error
- Fixed a bug with quest progress not being shown properly in following raids
- Fixed an error which could occur while completing “An apple a day keeps the doctor away” quest
- Fixed texture of CAA RS47 handguard
- Fixed a bug which caused an inability to crouch when having max overweight
- Fixed a bug with inability to pick up items when wearing Slim Field Med Pack backpack
- Fixed a bug with missing items when upgrading the pre-order package
- Fixed a bug which caused a player to get stuck on a loading screen when canceling matching
- Fixed Error 228 which occurred when you would try to put an item in the cells which were occupied by items recently used in crafting
- Fixed a bug when weapon preset wouldn’t get saved when returning to preset screen
- Various minor bugfixes

Changed:
- Lowered the weight needed for leveling strength skill
- Added heavy breathing when the character is out of stamina (sounds of heavy breathing and shaking hands)
Call me GypsyMalaga. Prepare your anus for boarding.
snufkin90 pisze:spoq.... Ty jesteś jak japońskie pornole...
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Re: Escape from Tarkov - nowości, patche itd.

Postautor: ocet » 16 kwie 2020, 15:50

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Re: Escape from Tarkov - nowości, patche itd.

Postautor: AntySnajper.pl » 23 kwie 2020, 16:29

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Re: Escape from Tarkov - nowości, patche itd.

Postautor: AntySnajper.pl » 27 kwie 2020, 11:37

Drodzy Uciekinierzy!

Ogłoszenie parafialne na końcu posta.

Dziś o 11:00 twórcy planują rozpocząć instalację aktualizacji 0.12.5 do Escape From Tarkov, ma ona potrwać około 3 godziny, przez ten czas gra będzie niedostępna.

---

Główne zmiany jakie wprowadzi aktualizacja:

---

• Nowa usługa u Terapeutki - szybkie leczenie, dostępne po zakończeniu rajdu. Pozwala wam na natychmiastowe wyleczenie postaci po rajdzie, pokazuje również źródła otrzymanych obrażeń niewyleczonych części ciała

• Przyciski "Hideout" i "main menu" zostały dodane do panelu szybkiego dostępu na dole ekranu menu

• Nowe możliwości ustawania post-efektów gry

• Różne usprawnienia interfejsu

• Dodano możliwość ustawienia różnej czułości myszki dla różnych zbliżeń celowników

---

Zmieniono:

---

• Menu mapy lokacji zostało przeniesione z ekranu wyszukiwania gry do oddzielnego przycisku

• Teraz, gdy używacie przedmiotu, użycie kolejnego jest zablokowane do czasu zakończenia animacji/użycia

Oraz wiele poprawek błędów i optymalizacji.
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Re: Escape from Tarkov - nowości, patche itd.

Postautor: ocet » 27 kwie 2020, 13:03

A gdzie to ogłoszenie parafialne? :D
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Re: Escape from Tarkov - nowości, patche itd.

Postautor: AntySnajper.pl » 28 kwie 2020, 9:49

Nie ma oszukali nas
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Re: Escape from Tarkov - nowości, patche itd.

Postautor: TeGies » 28 kwie 2020, 10:03

Widziałem źródło, usunąłeś ogłoszenia!
˙zsıʍoɯ ɯʎzɔ o 'ɐıɔǝɾod zsɐɯ ǝıu ıʞodop 'ǝʇsoɹd ʇsǝɾ oʞʇsʎzsʍ
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Re: Escape from Tarkov - nowości, patche itd.

Postautor: AntySnajper.pl » 03 maja 2020, 14:59

ocet
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Re: Escape from Tarkov - nowości, patche itd.

Postautor: ocet » 03 maja 2020, 16:41

AntySnajper.pl pisze:https://youtu.be/w22mODQfabc


Fajnie gdyby do granatników podwieszanych były flary i opcje oświetlania okolicy. Nawet flary do rzucania (drogowe) byłyby bardzo spoko opcją pod kątem nocnej rozgrywki
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Re: Escape from Tarkov - nowości, patche itd.

Postautor: sp0q » 09 maja 2020, 9:46

Dodali PPSH i 1911 - Prapor/Tadek L2.
Call me GypsyMalaga. Prepare your anus for boarding.
snufkin90 pisze:spoq.... Ty jesteś jak japońskie pornole...
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Re: Escape from Tarkov - nowości, patche itd.

Postautor: sp0q » 10 maja 2020, 20:34

Call me GypsyMalaga. Prepare your anus for boarding.
snufkin90 pisze:spoq.... Ty jesteś jak japońskie pornole...
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Re: Escape from Tarkov - nowości, patche itd.

Postautor: versedii » 27 maja 2020, 21:37

Jutro wipe.

Pacznołty : https://forum.escapefromtarkov.com/topi ... -01267456/

Dear Escapers!

Tomorrow at 11.00 Moscow time, we plan to start installing patch 0.12.6.7456.

This will take from 3 to 5 hours, and the game will be stopped for this time.

There will be a global wipe of characters. The wipe will not affect the saved weapon presets and examined items in the handbook.

List of changes:



Added:

“Captcha” was added to the flea market.
If there are suspicious actions at the flea market and in the trade, a captcha may appear.
If you enter the captcha incorrectly three times, the account will be blocked from accessing the flea market for 5 minutes, after which you will need to enter the captcha again to buy the item.
Each subsequent three times incorrect entry will increase the time of the ban.
Access to trading will not be banned, but it will require entering a captcha.
All stashes, for all editions, increased by 2 rows (+20 cells)
Improved the display of objects via thermal imaging devices. Through thermal imagers, now, as in real life, it is impossible to spot through the glass.
Ability to lean while prone
Added the first iteration of Steam Audio, aimed at improving the positioning of sound in game, it can be turned on with the option “Steam Audio: Binaural audio” in the game settings. This option is disabled by default.
Now you can't sell items that were not found in raid on the flea market . This rule will not apply to weapons.
When combining stacks of items found in raid with items not found in raid, all items will receive not found in raid status.
Items that are placed in a secured container get the status " found in raid” only when you exfil the location with the status “Survived” (“Ran through” is not counted).
When you exit with the status "run through” or death, all items in your inventory that you brought out lose the "found in the raid” status
If you enter a raid with items that have the "found in raid” status, the items lose this status.
When buying an offer from the flea market, the item also loses the "found in raid” status
The quest reward obtained by completing a quest, crafted in the hideout, the Drops, and items obtained through the scav box will have “found in raid” status
All the Fence's goods will not have "found in raid” status
A large number of UI layout edits and UI bug fixes
The resource of items (fuel, medicine, etc.) is now displayed in the flea market interface
Now the currency icons at the flea market are colored differently
5 new parts for the AR-15/M4, not available from merchants (you will have to search for them on locations and in the inventory of bots)
New character tops and bottoms
BEAR - top " Tigr”
BEAR - pants from " Zaslon” equipment kit
USEC - Urban Responder
USEC - Deep Recon pants
Scavs - Motocross Jacket
New gear


Optimizations:

Various CPU optimizations
Sound optimizations
Optimization of casing, muzzleflashes
Optimizing the creation of decals


AI improvements:

Improved behavior of ordinary scavs, now they can cooperate
Fixed a bug that when a player falls into the bot's legs, the bot can’t hit him
Fixed a bug where the Gluhar and his guards did not react to the enemy
Fixed a bug where the Gluhar did not react to shots and the death of his guards
Fixed a bug where the Shturman's guards did not take their positions
The Sturman's guards will no longer rush between points while in peaceful behavior
Bots no longer attack a player scav who has killed another player scav (the aggressor)
Increased variety of bot patrol routes on locations


Fixed:

A bug where the border of the interface elements were twitching
The mastering counter is now updated during the raid
One of the bugs where player did not hear the fall of the grenade
Ripples in the FLIR thermal imager
Bug that would cause inability to open the inspector of items on quest items
One of the bugs of incorrect calculation of the amount of money when purchasing an item
Bug when a grenade would not fly through the window if you throw it too close to the window
A bug where the character could pass through obstacles if player would switch to melee weapons while checking the weapon's fire mode
Bug when the image in the inactive optics was frozen if several sights were installed
Bug of inability to complete the quest if the player lost the connection to the server at the time of selecting the quest item
Bug when the sight image was frozen after reconnect
Visor audibility sounds, prone movement, third-person character shortness of breath
Fixed at the flea market:
Layering of the offer description in fleamarket UI
Bug of deducting twice the number of items from the merchant, when buying two items
Bug of overlapping the drop-down list of filters with elements of the offer list interface
Improved display of the purchase limit
Displaying the maximum number of items when purchasing a single offer with multiple items
Bug of inability to buy several items for barter
Fixed in presets
Bug for selecting blocked offers, if you put a checkbox when purchasing items for a preset “Select all”
Flea market interface block, when purchasing preset items, as a result of an error
Various other fixes
Bug when a character could move to a prone position while jumping
Blocking the examining of items if the player has started examining an item in the handbook
Movement bug, when a character could increase their speed as a result of running and jumping
A bug where the reconnect while indoors led to the fact that all sounds were not switched as indoor sounds
Bug when there was no animation for a melee attack while prone
Bug when a broken visor was visible against the background of the preset or modification screens in the Hideout
Spamming AI error on the server, related to searching the bot's path
Spamming error on the client “Graphics.CopyTexture called with null destination texture” when opening inventory
Lack of sound when switching magnification on some scopes
Error when the storage time of items in the email displayed a negative value when opening the window or receiving the mail
Bug that didn't display the list of friends for invite to the group dialog
Bug that caused deleted messages to appear in the dialog after sending new messages
Fixed incorrect position of the “Old school" bottom clothing icon
Various other bug fixes
A large number of fixes on locations (culling fixes, physical colliders, visual bugs, etc.)
Various localization edits
Various fixes in the animation system
Various network fixes
A large number of various technical fixes aimed at increasing the stability of the game


Changed:

Removed the audio notification about the completion of crafting during the raid
Now you can't throw grenades while sprinting
Changed the conditions for the status “Survived”. Now you need to stay in the raid for at least 10 minutes or gain at least 600 XP before leaving the location.
Increased the amount of experience required for the first 20 character levels
Simplified Jaeger's quests
Changed various old quests, new rewards have been added
A large number of rarity edits and chances of items spawn
Increased the variety of items spawned in loot containers
Improved the quality of loot issued for a successful extraction with a friendly Scav
Various changes in the characteristics of items
Various changes in the equipment of bots and the player scavs
Various changes in loot spawn points locations
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