Escape from Tarkov - nowości, patche itd.

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Re: Escape from Tarkov - nowości, patche itd.

Post autor: sp0q »

Call me GypsyMalaga. Prepare your anus for boarding.
snufkin90 pisze:spoq.... Ty jesteś jak japońskie pornole...
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: sp0q »

Obrazek
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: fr1maN666 »

sp0q pisze:Obrazek


Versedi wrzucał na czacie, chuju!
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: sp0q »

Czat to gówno
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: fr1maN666 »

Sam jesteś gówno.
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: sp0q »

Versi się leni to ja wrzucę:

Obrazek
Obrazek
Obrazek
Obrazek
Obrazek
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snufkin90 pisze:spoq.... Ty jesteś jak japońskie pornole...
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: sp0q »

Nie ma pacza i chuj i cześć : P po weekendzie mają dać znać kiedy 'dokładnie' będzie.

https://www.reddit.com/r/EscapefromTark ... me_on_010/
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: sp0q »

Lista zmian na wtorek, względem poprzednich notesów.

https://www.reddit.com/r/EscapefromTark ... 010_notes/
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: sp0q »

Hotfix 0.10.1.1879

List of changes:

— Fixed one more Nvidia Inspector exploit
— Fixed weapon recoil in different FOV
— Fix for re-binding the mouse0 button
— Leveling of the Sniper Rifles skill through chambering bullets is now slower
— Fix of the empty ammo casings falling through the level geometry
— Fix of negative timer value when playing as Scav
— Fixed the potential game crash bug that occurred if the player was killed while loading a cartridge into chamber of the Mosin rifle
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: versedii »

Escapers!

We have some information to share with you!

0.10.5 patch will be intermidiate and about Flea Market, it will probably come with a wipe, estimated time of arrival 2-3 weeks, but we are not yet sure here, we will keep you informed, please make sure to keep an eye on our announcements

0.11 will be a big content patch - including HK416 and most likely new location TerraGroup Labs, no ETA yet.

You will be surprised about mosin mods and versions we are preparing right now!
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: sp0q »

Wipe ma być tylko częściowy (cokolwiek to znaczy) i wg twittera przy okazji zmieniają press kity na eody :)
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: sp0q »

Call me GypsyMalaga. Prepare your anus for boarding.
snufkin90 pisze:spoq.... Ty jesteś jak japońskie pornole...
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: sp0q »

Na twitterze podali że postarają się zdążyć z cywilnym ar-15 na .11. Czyli pewnie nie zdążą ;)
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: sp0q »

Call me GypsyMalaga. Prepare your anus for boarding.
snufkin90 pisze:spoq.... Ty jesteś jak japońskie pornole...
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: versedii »

Escapers! Hotfix 10.2 is incoming!

We plan to releast it soon. You can see the list of changes below. This is not final, it can be changed.

Optimization:
- Partial optimization of game RAM usage
- Additional reduction of freezes on simultaneous spawn of multiple players

Fixed:
- Fixed physics bug that allowed players to push each other through the level geometry
- Fixed physics bug that allowed player to get into level geometry
- Fixed physics bug with airwalk
- Fixed bug with scope zeroing depending on the settings of the FoV
- Fixed the invisible players bug
- Fixed bug of players spawning too close to each other
- Fixed bug that prevented Scav players from having a designated exit
- Fixed errors that occurred when players with Mosin rifle were killed
- Now, if the weapon muzzle has entered object collision boundaries (e.g. of an oil drum), the bullets won’t pass through from inside the object
- An error that occurred if the player was killed while discarding a weapon
- The sight reticles now behave correctly on the weapon tilt
- Fixed bugs with door synchronization
- Fixed icons for MPX magazine and glass lenses
- Bug that made it impossible to select another quest at the end of the current one
- Removed flaring on the Eotech Vudu sight
- Fixed bug that displayed negative exit counter for the Scav players

Fixes to locations:
- Fixed the collisions of the staircase railing at the health resort
- Fixed bridge at the Customs, now dead bodies do not fall through it
- Adjusted culling (hiding objects outside FOV) at the Customs in the area of the customs terminal
- Closed collision hole at the Interchange
- Closed collision hole in the rocks at the Woods
- Adjusted Customs to eliminate the potential spots of bug-using Scav boss kills
- Fixed the invisible wall in the health resort at the Shoreline
- Adjusted the Interchange collision geometry

Changes:
- Now you do not immediately connect to global chat on login, it’s optional
- Now the lobby screen only displays players looking for a group. If you want to find a group, you will need to click "look for a group"
- The muzzle devices are now recognized when touching the walls and obstacles
- Adjustments of the Sniper Rifles skill leveling

ripped from EFT official facebook
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: sp0q »

Call me GypsyMalaga. Prepare your anus for boarding.
snufkin90 pisze:spoq.... Ty jesteś jak japońskie pornole...
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: versedii »

viewtopic.php?f=75&t=690&p=21898#p21898


Dear Escapers!


Our team is working hard to get the 0.10.5 patch ready.

Right now we present you the Preliminary Patchnotes for this update.

Enjoy!

Added:

Flea market.

An advanced economy addition to EFT, adding the opportunity of free trading between players. Now you can offer any pre-examined items for sale, and purchase any goods from other players.

By leveling up your own standing, you can offer more items and get more additional benefits.

The Flea market system includes an advanced search engine, a wish list and other convenient features for easy use with the new system

A new encyclopedia - handbook is available now, it shows already examined items. In future, the functionality of this feature will expand.

First iteration of player’s rankings

Animated food and meds consumption (not a final iteration, animations will be refined as well as adding new ones.)

Bullet hits will drain stamina by different algorithm (a quantity of stamina taken depends on bullets’ damage, a bulletproof vest presence and so on).

Ability to place players’ tags in a containers in the stash New Mechanics’ quests, “Tarkov Marksman” series (new quest mechanics also).

MP7A1 SMG.

21х9 monitor support.

Blunt damage now depends on a armor class and bullet penetration ratio.

Ergonomics is now calculated in a different way, mods values are added to the characteristics of the weapon that they are placed on. The skills and armor penalties are still added as a percentage. The final weight of the weapon influences the characteristics of the ergonomics. Aiming speed, weapon sway, alignment of the line of sight, loudness of equipment noise when aiming depends on the characteristic of ergonomics.

New mods for Mosin rifle:

DELTAC Mosin Nagant Mini-Mag Muzzle Brake

TacFire Mosin Nagant 91/30 Bolt-On Tanker Style Muzzle

Mosin Nagant 91/30 Clamp On Muzzle Break

Mosin Nagant 91-30 Muzzle Brake

DELTAC Mosin Nagant Receiver Scope Mount With Bolt Handle

AIM Sports Mosin Nagant 91/30 Scope Mount MNG

AIM Sports Mosin Nagant Tri-rail MNGTM

14.TacFire Mosin Nagant M44 And 91/30 Pistol Grip Black PGMN-B

ATI Mosin Nagant Monte Carlo Stock Black

ProMag Archangel OPFOR Magazine 7.62x54R 10 Rounds Polymer Black AA762R 02

AIM Sports Mosin Nagant Buttpad Extension PJNG05 AA9130-DT - Archangel Opfor Precision Rifle Stock for Mosin-Nagant M1891 and Variants- Desert Tan

AI improvements:

An iteration of AI behavior and shooting improvements. Now AI behavior should become more realistic and eliminate most of the cases where they behaved strangely. This should lead to an increase in the effectiveness of their behavior as well as making it more predictable. The AI behavior will be refined based on statistics and your feedback.

Improved decision-making system for taking cover, shooting from a place, going backwards, bend shooting and reloading.

AI will try to take cover if he sees the enemy or if someone opens fire at him.

Improved security check cover system.

Improved cover sniping behavior.

Improved AI hearing system.

Improved AI behavior, while using different types of weapons. Shots with shotguns and pistols will be attempted at a close range.

Added an attempt to hide from a player in a dangerous situation.

AI frag and stun grenades throwing system has been improved.

Now bots will aim longer and less accurately while moving.

Shooting, adjustment fire, visibility, hearing, reaction and a number of other parameters are changed.

Fixed various bugs when the AI is running at the player.

Fixed. Shooting in the player at the point-blank range, while standing in a player

Other various bugs fixed.

Fixes to locations:

Interchange, AI can now see through the revolving doors of the main entrances.

Woods, the place where the character can get stuck is fixed (at the Sawmill, near the bench)

Woods, place where the character could lay under the water is fixed (near the scav resting place)

Woods, bunker gap is closed

Interchange, billboard that did not display bullet holes is fixed (IDEA market)

Visual fixes:

Fixed SSAO strobing effect

The optics image is now drawing while aiming only

Black line glitch for flashlight on Factory is fixed

Fixed:

A rare bug when a hit on a character could not be counted is fixed

One of the game crashes while map loading is fixed

Now the player cannot shoot, while the animated action was started from the inventory (for example, discharging, loading weapons)

The statistics display corrections.

Errors occurring while playing on the Woods map

Looped jump bug fixed from the third person view, whilst geometry is blocking the players’ jump above.

Corrected description of B-10M handguards

A bug with optics mode changing while shooting blind

The weapon icon hanging when transferring it while removing a weapon from the main weapon slot.

The sound of searching in various containers on the locations (it was only playing in one earpiece before)

A Bug that blocking interaction with weapons, while changing weapons at the time of a grenade throw

A bug that didn’t display the pain effect, while running with broken legs with painkillers effect.

A bug when the status “Killed in action” was transmitted if a player deserted a raid (Exit the raid using the menu button)

A bug with a character stuck in the pose of “inventory opened”, from a third person view, if you discharge the weapon and start to reload it while opening the inventory

Changes:

Quest experience amount is increased.

Rebalancing of weapon mods (ergonomics, recoil).

The prices of some items, the cost of repair is changed.

First person helmet ricochet sounds are fixed

First person dying sounds are fixed

The first iteration of players' nicknames censoring; we plan to improve it in future.

“READY” button on the screen, after location selection was added.

Now the action “Run” and “Hold your breath” are divided into different keys.

You can now change the “dispose” key assignment (DELETE by default).

Now it’s possible to rebolt bolt rifles later (after sending the bullet to the chamber, after firing with a sliding bolt rifles) while releasing the right mouse button.

Now it is possible to activate several actions set to “hold”.

Breath holding is now appointed on the Left Alt button by a default.

Added a second column for key settings; now you can assign one action to several keys.

Iron sights have realistic zeroing

Added “Lazy Load” of dialogs list for a large amount of dialogs. Increases interface performance.

Now when the pre-order pack is improved, the difference in equipment will be sent via game mail, if the player already has an account.

In the weapons inspector, recoil info is now divided into horizontal and vertical.

Press packs are now equal to EoD packs
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: versedii »

OBOWIĄZKOWO Z DZWIĘKIEM

[bbvideo=560,315]https://youtu.be/dknmEoEqqG4[/bbvideo]
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: versedii »

AnimationPorn. Co jak co ale goscia od animacji to maja pro.

https://imgur.com/a/owGIKJW
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: sp0q »

Odlot - suche wersje wyglądały słabo, ale z teksturami i oświetleniem to miód.
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: MARCIN_ZAC »

Mogli by dodac animacje jak sie rucha skawy wyszłoby pewnie im przecudnie
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: sp0q »

Lepiej nie bo pewnie by mi stanął.
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: fr1maN666 »

Dobrze że nie macie nic do gadania jeśli chodzi o tworzenie gry/gier.
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: MARCIN_ZAC »

Albo animacja jak skaw jeczy po zabiciu a ty go podduszasz twardą dluga palą
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: versedii »

Nikita gave an Interview for the german games magazine "Gamestar".
Source: https://www.gamestar.de/artikel/escape- ... 36740.html



I translated the most important things for my fellow non-germans:



Why did the open beta got postponed?

Nikita explains, the devs wanted to ensure the best possible quality of the game before opening it for the public. According to Nikita only one third of possible optimizations got implemented by now.



New features in the open beta?

Nikita explains, BSG is working simultaneously on multiple tasks
Performance optimization, increase of stability, bug fixes



Hideout (!! I assume there was something lost in translation from russian to german here, i will exactly translate what the interview says !!)

"The Hideout is planned to be added while open beta, shortly after the start. Even tho there is the possibility to add it earlier, there is no plans for adding content while the open beta phase. For the start of the open beta itself, there is already more than enough content."



Other new features?

Arena mode in the beginning of 2019, no gear loss
New story elements that "could influence the game feeling fundamentally"
Other aspects, from which some could only find the way in the game after release
"There is many other fascinating things that we want to add. But that doesnt mean the game will be in development for several more years. Of course we make an effort for continuous development and support for the project, new content will be added through dlcs, for example new weapons, gear, clothing, quests and maybe game modes."
Currently the devs are working on meds/ consumable animations and flea market



When is release?

Currently BSG doesn't want to tell a certain date and wants to concentrate on the open beta in this year.
ODPOWIEDZ