Escape from Tarkov - nowości, patche itd.

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Re: Escape from Tarkov - nowości, patche itd.

Post autor: ocet »

No, to za jakieś 2tyg wchodzi 0.12 ;)

I będzie wipe.

Hello, dear friends!

We are on the finish line. Everything is merged and being tested. Right now its only about bugs because of the huge amount of new and rewritten code and some issues, related to the updated engine. So, we want to warn you, that the new patch will definitely contain missed bugs and issues which will be fixed quickly in the next hotfixes. But we believe that everything will be fine - that's why we are polishing game thoroughly right now.

We started to prepare a huge list of changes and fixes - you will see by yourself the amount of work we did. Don't be sad, if you will not see something that you wanted in 0.12.
The only question and you know it - when? Let's say that we need 2 weeks approx from now. It could be more or it could be less but slightly. There will be pre-wipe events before it for sure.

We are very grateful. For your patience and dedication. It makes us and our work feel important.

Thank you very much!
BSG team
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: ocet »

Trailer 0.12 - niedługo premiera ;)
[bbvideo=560,315]https://www.youtube.com/watch?v=ODiEy2ClWNw&feature=youtu.be[/bbvideo]


I modyfikacje ciuszków:
https://imgur.com/a/qCFBFLk
Wygląda mega ciekawie... teraz będzie dopiero ciężko odróżnić gracza od scava + pewnie w late-game wszyscy będą latać w camo :D
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: TeGies »

Nikita twierdzi że jutro update.
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: sp0q »

[bbvideo=560,315]https://youtu.be/o7cFzMbgEi4[/bbvideo]
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: TeGies »

@news Increased inner sizes of money case, ammo case, holodilnick food case and mag case
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: sp0q »

In today's technical update of the servers, we made an adjustment of the view of bots through the grass and bushes for the online mode. In this regard, we ask you to check these changes as much as possible and tell us your opinion
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: versedii »

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Re: Escape from Tarkov - nowości, patche itd.

Post autor: jackzapala »

W końcu coś nowego w Escape from Tarkov :D
Ostatnio zmieniony 10 gru 2019, 17:34 przez jackzapala, łącznie zmieniany 2 razy.
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: sp0q »

Several ammo parameters were changed:

Warmage dmg 83 -> 85
5.56 55 FMJ accuracy 0 -> 10, recoil 0 -> -5
5.56 HP dmg 72 -> 75
m855 dmg 50 -> 49, accuracy 0 -> 5
m856a1 dmg 56 -> 51 pen 34 -> 37
m855a1 dmg 57 -> 44, accuracy 0 -> -10, pen 31 -> 40
m995 dmg 42 -> 41
5.45 SP accuracy 0 -> 10, recoil 0 -> -15
5.45 HP dmg 73 -> 74, recoil 0 -> 5
5.45 PRS recoil 0 -> -5
5.45 FMJ pen 18 -> 20
5.45 PS pen 23 -> 25
5.45 BT pen 33 -> 37
5.45 BP dmg 42 -> 48
5.45 BS pen 50 -> 51
5.45 PP pen 27 -> 30
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: versedii »

List of changes:

While leveling skills, the character will now have "exhaustion” of skill per raid, this means that skill will be leveled more slowly during the raid after every repeat. If you do not level a certain skill for a while (a few minutes), the character will recover and will be able to level this skill with normal speed again. This change is directed against skills abuse (targeted and consecutive leveling of the same skill)
Skills now have a maximum level that can not be overcome even with stimulants-60
Secured containers can no longer be discarded during a raid
Secured containers can no longer be put inside other containers, it can only be put in the slot of the secured container of the character. If you’ve had your secured container inside another container, it will return through in-game message system after the update
Special optical devices, helmets and helmet mounts can no longer be placed in secured containers. If you’ve had your devices inside a secured container, it will return through in-game message system after the update
Added a limit on the amount of money that you can carry in the inventory of the character (no such limits in stash) - 150,000 rubles, 1000 dollars, 1000 euros (limits can be changed for balancing purposes)
If your character died without an equipped firearm (any kind of), then after the raid he will recover only 1% of health, not 30%
If you left the raid prematurely (through disconnect), then in the main menu you will recover only 1% of health, not 30%
If you entered the raid in a group and you were killed by a member of your group, then in the main menu you will recover only 1% of health, not 30%
If you kill yourself in a raid, then in the main menu you will recover only 1% of health, not 30%

Optimizations:

Various game optimizations (locations, rendering)

Added:

Added options in traders menu for the flea market search
Added hideout menu options for flea market search
Added a new music track to the main menu

Corrected:

Fixed one of the bugs causing endless treatment animation that can not be canceled
Fixed a bug which caused FPS to drop if optics and canted sight were equipped
Fixed a bug with no sound of falling ammo casing
Fixed a bug with refilling empty fuel tanks by joining a raid
Fixed a bug with the inability of the scav to extract the raid after reconnect
Fixed bug with displaying stationary weapons (AGS), if you reconnect while loading it
Fixed a bug where when saving a weapon preset "PM", the name of this preset is assigned to all disassembled weapons
Fixed a bug where flea market filters were not reset after searching for weapon parts
Fixed a bug where required parts for weapon preset were not displayed
Fixed a bug where the image in optics disappeared after reconnect
Fixed a bug where some settings were not saved
Fixed a weapon preset bug where it was impossible to buy parts of a weapon build if one item from build was not available
Fixed a flea market bug, where the search for related items was not reset
Now the transition to windowed mode and back via Alt + Enter works correctly
Fixed a bug in weapon presets that prevented you from removing the checkmark from missing part
Fixed a bug where a third-person character would be stuck in the same position if not throwing a grenade after pulling the pin
Fixed a bug in the weapon presets interface, where the inscription "you have all the necessary parts for this preset." appeared in an empty window
Fixed some issues that would cause the grass to turn blue in optics
Various minor fixes
Various minor visual fixes
Fixed various in-game bugs
Increased stability of game servers

Changed:

Now grenades (Hand grenades and AGS rounds) do not cause damage through walls or through the ground
Now you can fold the stock of the weapon by clicking the middle mouse button on it
Now the dot of the laser sight has become brighter
Now when buying items on the merchant screen the list of items is not scrolled to the top after the deal
Now, if you don't have the weapons you need for preset, you'll be shown a pop-up, with the missing preset parts
The maximum value of the “Sharpness" effect in the graphics settings has been increased to 3.0.
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: TeGies »

To teraz na nasz język :P
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: Jarzombek »

TeGies pisze:To teraz na nasz język :P


wprowadzono liczne poprawki :)
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: Slo1kDz3mu »

[bbvideo=640,360]https://youtu.be/ISRskAi9q5A[/bbvideo]
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: Jarzombek »

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Re: Escape from Tarkov - nowości, patche itd.

Post autor: sp0q »

Screeny itemów ze streamu (są też na eft-announcements na discordzie):

https://www.reddit.com/r/EscapefromTark ... dium=web2x
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: sp0q »

Na forum wrzucili development plan - najważniejsze to komunikat, że wipe przewidują za około 5 miesięcy, wraz z mapą Streets of Tarkov. To by było tyle jeśli chodzi o marzec ;) natomiast w międzyczasie pchną rework 'weight system' i steam audio. Cała reszta posta to screeny z twitchtv.

https://forum.escapefromtarkov.com/topi ... nt-1618315
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: sp0q »

Obrazek
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: TeGies »

Co to?
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: sp0q »

Post z instagrama - wygląda jak element reworka weight systemu. Zakładam że coś w stylu - im wyższy ciężar ekwipunku, tym mniejszy komfort. Oczywiście nie wiadomo na co to będzie miało wpływ ;)

Pierwsze co przyszło mi do głowy że przez fort i najcięższy hełm będzie taki debuff, że jednak meta przesunie się w stronę class 4.
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: versedii »

Już aktualnie jest przesunięta na klasę 4. Fort jest kompletnie nieopłacalny ze względu właśnie na karę biegania.

ja przeczuwam, że im ciężej = tym głośniej i szybciej stamina spieprza
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: sp0q »

Obrazek
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: sp0q »

PSA for the community.

Peacekeeper:
M855A1 $2 -> $3 USD
M995 $10 -> $13 USD

Prapor:
BS 770 ₽ -> 890 ₽

I'm sure more have changed, that's just what I noticed.

Edit: Courtesy of u/AngryRedGummyBear
7.62 BP 40x-> 545 ru
7n1 individual limit 70 -> 50
m62 3.8x -> 4.25 USD
9x39 spp 560 -> 857 ru
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: Slo1kDz3mu »

Co nowego wkrótce?
[bbvideo=560,315]https://youtu.be/53GEypXMWcA[/bbvideo]
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: sp0q »

Jutro instalują 0.12.3, ale nie widzę nigdzie patch notesów.
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: sp0q »

Instalują :)

Patch notes z discorda:

Dear Escapers!

We have started the installation of 0.12.3 patch for Escape From Tarkov.

We plan to complete it within two hours - during this time the game will be unavailable.

Added:

Added the context menu “Equip” for the receiving letters screen
Now you can choose which items you want to use in crafting
Optimization:

Minor game server and game client optimization, fixes
AI:

Now they take into account the distance to PMCs when firing a grenade launcher
Fixed a bug in which bots did not go out from under the fire and started healing
Various minor behavior fixes


Fixed:

Fixed a bug where at the end of the raid, statistics from the previous raid was displayed
Fixed a bug in which the sound filter of active headset and the faceshield effect were applied in the hideout after reloading weapons in shooting range
The bug with ammo check was fixed, when it was possible to find out the amount of rounds in magazine, by moving it from cell to cell. This is the functionality of the elite skill level.
The weather system has been reworked, now it will work more correctly and will switch smoothly
Fixed a bug where one product was bought when pressing the Y button on a flea market
Fixed a bug where it was impossible to transfer the item to inventory by CTRL + Click and interaction with weapons was blocked
Fixed a bug where voice settings would not change
Fixed a bug in which there were empty fields on PMC dogtag, it happened in case of suicide. Now there will be dashes instead
Fixed a bug where the character did not raise-lower the visor of the helmet in the first person
Fixed a bug that would not allow in some cases to unload ammo from the magazine
Fixed a bug in which the stash screen was available during raid
Fixed a bug in which the weapon modification was not equipped with the use of context menu
Hideout, fixed incorrect display of the production timer
Flea market, fixed a bug in which an incorrect tax was calculated and could withdraw more money when setting an offer
Flea market, now you can put up an offer, in exchange for the main part of the weapon
Flea market, fixed a bug when the current search was not updated when the filter was reset
Flea market, the order of displaying categories and items displayed in the item search has been fixed
Flea market, now items inside a category are in alphabetical order
Flea market, fixed a bug where a message appeared about putting up a pack of goods when only one item was displayed
Flea market, fixed a bug, when sorting armor by its condition, broken armor used to be displayed
Fixed display of drop-down menu of items when receiving insurance or letters from a flea market
Fixed a bug when the automatic transfer of items from mail was interrupted, the “take all” button became unavailable
Weapon presets, fixed a bug when the characteristics of the weapon were displayed, in the absence of the gun itself
Weapon presets, now the popup for entering the preset name is not showing up every time, when you click on the “save” button
Weapon presets, a bug was fixed where the message that there are all the mods necessary for assembling did not appear
Weapon presets, now the filter is reset, after searching for items, through presets system
Weapon presets, fixed sorting of items on the flea market, according to weapon filters
Ergonomics parameter display bug is fixed
Fixed bug with displaying quest progress during the raid
Quests, fixed the display of reward for the quest “An apple a day - keeps the doctor away”, now it is issued according to the description
Fixed a bug that prevented stacks of money from merging, giving a warning about exceeding the money limit in the inventory
Fixed one of the layering errors of the main menu on the settings screen
Fixed one of the bugs of layering menu screens on each other
Corrected display of text input when editing container tag
Various minor bug fixes and game error fixes


Changes:

Flea market, the “remove barter items” filter setting is now enabled by default
Now you will not receive experience for the picking up of items produced in the hideout
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ODPOWIEDZ