https://www.reddit.com/r/EscapefromTark ... community/
Q. We will not beat around the bush, so let’s get to what the players are most interested in. Open beta, I do not expect you to give us the date, but we’re mainly interested in getting ready. Are you able to prepare the game to get rid of mostly lag and desync? How long does a beta test take?
A. Yep, that’s exactly what we’re on right now — getting lags and desync out of the way, getting bugs fixed. Over the next month we are going to release several patches and add more content. By the end of this period we should be able to disclose the date of Open Beta launch, but not just yet.
Q. The game lacks more advanced physics and destruction, improvement plans? Moving objects, destroying buildings?
A. There certainly won’t be collapsing buildings. The necessary minimum of physics and object movement will be included, but most certainly nothing global. Our attention is now focused on other tasks.
Q. The characters have great animations, but when they are too static, they look very artificially, does it improve?
A. We already have many new animations that have not yet made it to any of the latest builds, as they are being tested now.
Q. Unity introduced an improved engine for the year 2018. Some features would definitely fit into the game, are you planning it?
A. We are rather fastidiously considering the possible migration to the new version of Unity 2018, because in our experience almost every migration entailed quite a number of issues. This always happens when moving from one version of the engine to another. We are planning to do it, but not right now.
Q. You’re a new studio, even though there are many experienced developers. Do you finance the game only from her sales? Are you able to work until the release of the game
A. The project is being developed and funded with our own funds only, and we plan to keep it that way and release the project on our own. A huge heartfelt thank you to the players who believe in the project, their support really matters to us.
Q. Still planning to release this year? On theGamescom, you said yes. Do you expect Steam to play in Early Access or as a full game?
A. We still plan to release this year. As for the Steam, we’ll be coming here, and, possibly, to other platforms, but only after the release on our own platform.
Q. Will free roam be available during the beta test or after the full game release? What kind of Hideout you have brought to us, but you keep silent about it.
A. Free roam is to be included in the release, or maybe even a bit later. Regarding the Hideout, how it’s going to look like, and other details, there is nothing new to tell except what is already known to the community. It shall appear in the game sometime during Open Beta.
Q. We see that you communicate perfectly with the community. Do you also plan some mode support? How does the community game translate continue? When do we get the first localizations?
A. Mode Support can hardly be applied to an online game, so we haven’t considered any plans regarding it. As for localization, it’s going quite well, and its current status is publicly available at translate.escapefromtarkov.com. In the near future, we plan to add several new languages, staring, most likely, with German as a pilot to set up the flow.
Q. How do you perceive communities from different countries, do they help you? Some even have their own localized sites, as you perceive in the studio? From what country do you have the most players? What players from Czech and Slovak?
A. We have a wide network of Emissaries worldwide and we actively communicate with the community, always paying attention to what the players have to say. Now, the most players are from the United States, followed by Russia, Germany and then other European countries. Quite a lot of players from the Czech Republic and Slovakia, who are, by the way, among the quickest in localization.
Q. Do you plan to include, for example, weapons of Czech or Slovak armory?
A. Yes, for instance, we plan to add CZ-75 and a number of other weapons.
Q. "A lot of players cheer you up, but I’ll find even those who lose your confidence," what are you talking about?
A. We can never please everyone, and that was never our goal. We often get to see cases when players drop the game but come back to it after a while, and that’s okay. Similar processes, to a different extent, are common to all game projects, nothing wrong with that.
Q. To conclude something else. Are you planning anything after EFT? Is it possible that we will also get Escape from Tarkov 2? Does this universe have the potential, or would you like to try something completely different?
A. As we have shared before, we are intending to continue the development of the same game universe, Russia 2028, with an eponymous project. This is going to be the next project after the EFT, and it’s going to be singleplayer and even more hardcore, with even greater focus on storyline, characters, etc.
Q. Do you perceive the development of games in Russia as more complex than other countries? Do you have enough talented people
A. Development in Russia is more complicated, yes, especially for a game like EFT. It lacks the game developers with the expertise necessary to make a shooter, especially one like EFT. Therefore, we have to train our own professionals ourselves or re-train those who came from other projects. Practice nurtures talent.
"Free roam is to be included in the release, or maybe even a bit later." - obstawiam, że możemy być względnie pewni, że będziemy napierdalać w rajdy jeszcze długo po premierze